Ovak Ogden, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is bristling with hidden weapons, mostly nunchakus and lances. She has no hair. Her ears are large.
Personality: She is almost excessively polite to everyone, even when angry. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Cartwright, her mother struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Server. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is a bit of a kleptomaniac; and she feels threatened by others
Flaws: Ugly, Shy, Fearful. Bonds: Criminal record, Poor, Job. Occupation: Server
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 pp. 3 Smokesticks.
Tordrid Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is kept up in a ponytail inside a deerstalker hat. She wears large thick round spectacles.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: The child of western immigrants she idolized her mother. Tordrid was born on a far western mountains where she grew up under the tutelage of her mother, an expert Laborer. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 9000 sp. 1 Minor magic item.
Agnes Rodney, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing a perfectly clean shirt and pair of pants. Her auburn hair is slicked back into a classic pompadour. Her eyes are violet and catlike.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She cannot resist a sob story and will often dote over anyone who has one.
History: She comes from a rich northern family. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Agnes took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She used her abilities to travel the world and help people.
Motivation: She's attracted to the PC; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Rich, Nature, Has a crush. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 51 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1000 gp. Amethyst (70 gp). Rhodochrosite (16 gp). Rock crystal (30 gp). Eye agate (16 gp). Banded agate (16 gp). 1 Minor magic item.
Trail Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She very much looks the part of a Dilettante. She carries with her a set of clubs on her belt, each one with a opal on the hilt. Her yellow fur is lengthy and is close to two feet long. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She never swears and excessively uses polite adverbs when speaking. She has a small toy that she constantly fidgets with.
History: She comes from a rich northern family. A gifted student she started as a Map Maker, but she got bored and became a Dilettante. She has worked as a Dilettante like her father before her.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Job, Rich. Occupation: Dilettante
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Lone Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is dressed in a clean brown cloak covering her clean studded leather. Her black fur is braided into rings. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her yellow eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Lone is combative with any and all who dare try her patience in the slightest.
History: Lone was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. She inherited the family business which she has now maintained for 7 years.
Motivation: Further expansion of business.
Ideals: Optimist, Justice, Athletic. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 53 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1800 gp. Brown-green garnet (120 gp).
Nirgel Justice, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. His long brown hair is drawn into a two foot long braid. His white eyes dart from person to person.
Personality: Calm and collected, he is a well trained Interpreter. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in a small plains village. His first spouse was a Beggar, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Interpreter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 69 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 90 pp. Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vanchu Denholm, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white cloak and cross-gartered violet stockings. Her auburn hair, when down, is lengthy. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This woman loves painting and to teach people painting more than just about anything. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Vanchu is combative with any and all who dare try her patience in the slightest.
History: Vanchu was born in the west. At a young age she loved to build and create. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and she is compelled to act according to her religious beliefs
Ideals: Artistic, Justice, Persistence. Bonds: Religious, Rich. Occupation: Stableman
Voice: Russian accent
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Himo Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long red beard, and similarly colored long hair. His hazel unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of drow once and for all.
History: Himo was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 7)
Armor Class 9
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4
Possessions: 500 gp. Malachite (8 gp). 1 Minor magic item. 1 Minor magic item.
Cressel Honor, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He is wearing a long, black, dusty cloak. He wears a wide-brimmed hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He was always very intelligent and has formed a secret society of specialists.
Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality
Ideals: Gifted, Impeccable. Flaws: Ugly, Antagonistic, Secretive. Bonds: Adventurer. Occupation: Cook
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!