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NPC Generator

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Advanced [show]


Artin Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a robe, a symbol of death around her neck, and a scimitar on her belt. She keeps her long silver hair kept up in a rat tail. Her amber unseeing eyes seem to look past you.

Personality: She is fixated on the number 89. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: The child of northern immigrants she idolized her father. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels threatened by others

Ideals: Fighting. Flaws: Disease, Insane, Fearful. Bonds: Immigrant. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Artin Goldfinder, Female Dwarf Bard 12
Medium (3'9") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 63 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 4000 gp. Rose (20 gp). Moonstone (20 gp). Black star sapphire (400 gp). Chrysoprase (20 gp). Deep green spinel (120 gp). Deep blue spinel (1400 gp). Rock crystal (20 gp). Sardonyx (20 gp). Sardonyx (20 gp). Chrysoprase (20 gp).


Social Check DCs


Windy Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, she is an attractive figure. She is typically in her Animal Trainer uniform. She has done her best to style her beige fur to look like a famous performer. Her yellow eyes have a joyful gleam in them most of the time.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a great chef.

History: She was born in the north. Through the years after Windy was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Windy's father didn't care for her much, and the feeling was mutual. She then took over the family business and is one of the better Animal Trainer for hire.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Attractive, Immigrant. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Windy Of Snakes, Female Tabaxi Monk 1
Medium (4'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Brass mug with jade inlays (100 gp). 1 Banded mail.


Social Check DCs


Mary Ashley, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has moderate length brown hair. Her gray unseeing eyes seem to look past you.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She never wears the same outfit twice, unless she absolutely has to.

History: The child of western immigrants she idolized her father. Cursed with vampirism at a very young age, Mary has worked very hard to control her curse. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Mary Ashley, Female Human Adept 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Veit Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His white hair, when down, is lengthy. His thin eyebrows rest above his beady hazel eyes.

Personality: Veit wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Veit is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Disciplined, Justice. Flaws: Ugly, Antagonistic. Bonds: Debt. Occupation: Spy

Voice: Sleepy voice

Attributes [hide]

Veit Lutgehr, Male Dwarf Aristocrat 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Halfling, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Chem Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His chestnut hair is knotted and matted. His skin is flawless and his white eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He is afraid of women and trembles around them

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Disease, Shy. Bonds: Attractive, Religious, Mentor. Occupation: Slave Trader

Voice: pre-pubescent

Attributes [hide]

Chem Wisdom, Male Tiefling Commoner 8
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)15 (+2) 14 (+2)19 (+4)
Skills Deception +7, History +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 1400 gp.


Social Check DCs


Gerbo Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a warhammer on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying white hair a little too much giving a sharp white color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Gerbo was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerbo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Soapmaker

Voice: Complex vocabulary, royal

Attributes [hide]

Gerbo Waggletop, Male Gnome Cleric 14
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 77 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 17 (+3)6 (-2)
Skills Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665544332

Possessions: 1200 pp. Onyx (60 gp). Black pearl (1100 gp). Black pearl (1100 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krusk Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a black broad hat and black clothes. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. He has a dull look in his blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Krusk took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: Regain custody of his son; and retire the richest man in the west

Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Slave, Family. Occupation: Fisher

Voice: Rolls R's

Attributes [hide]

Krusk Colby, Male Half-Orc Paladin 7
Medium (5'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1200 gp. Solid gold idol (500 gp). Silver comb with moonstones (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is typically in his Sailor uniform. His hair is red and very short. His eyes are likewise black.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is afraid of women and trembles around them

History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Athletic. Flaws: Shy. Bonds: Job, Nature, Slave. Occupation: Sailor

Voice: American accent

Attributes [hide]

Modean Haunted, Male Tiefling Monk 1
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 15 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Giant, Ignan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork studded leather.


Social Check DCs


Gynnie Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears suspenders and white workpants. Her shirt is black, and she wears a heavy white leather apron most of the time. Her long silver hair reaches down to her waist. She wears an eyepatch.

Personality: Gynnie speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a habit of throwing herself into exceedingly dangerous situations.

History: The child of a Engraver, who enjoyed hunting, Gynnie was taken on many hunting expeditions. Her father was a soldier and died while she was still young. Gynnie was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Nature, Military. Occupation: Bounty Hunter

Voice: Nasally tone

Attributes [hide]

Gynnie Sunmeadow, Female Halfling Rogue 8
Small (3'2") Halfling, Lawful Evil (CR 8)
Armor Class 15
Hit Points 46 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)8 (-1) 9 (-1)8 (-1)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 40 pp. Gold dragon comb with red garnet eye (1800 gp). Cloth of gold vestments (30 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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