Audhild Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is portly but not overly obese. Her long blonde hair is drawn into a two foot long braid. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Audhild was born in the west. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Money/treasure.
Ideals: Optimist, Persistence. Flaws: Terse. Bonds: Rich, Attractive. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 5 (-3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Nora Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears light armors faded through time and improper care. She wears her auburn hair up in a very large beehive style do. She has several tiny jet earrings on each ear.
Personality: Her tongue was cut out and she uses sign language. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She comes from a rich southern family. Cursed with lycanthropy at a very young age, Nora has worked very hard to control her curse. Recently she has begun working with bootleggers and crooks.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Gardener
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp.
Numba Turen, Female Gnome [Permalink]
Personal [hide]
Description: This woman has a large blue mantle and cape that has been intricately interwoven into her grey robe, and sports empty pouches on her belt. She keeps her black hair in a pixie cut. Her hazel eyes peer out from beneath her deerstalker blue hat.
Personality: She dislikes all the random violence that takes place in the west. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.
Motivation: Dwarven compassion; and she wants revenge against gnolls
Ideals: Pacifist. Flaws: Racist. Bonds: Immigrant, Enemies. Occupation: Masseuse
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 12)
Armor Class 13
Hit Points 92 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Draconic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 100 pp. Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold music box (3000 gp). Jeweled gold crown (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Old masterpiece painting (1000 gp). Gold dragon comb with red garnet eye (400 gp).
Veit Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. He wears a feathered hat to cover his moderate length red hair. His eyes, though not visible through his cowl, are hazel.
Personality: Abrasive and pushy, he has a hard time making friends. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born on a small isolated farm. When Veit reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature, Military. Occupation: Bowyer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 360 gp.
Nija Abstract, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she is renowned for her bright black dresses and hats, and is pretty ugly. She has purple hair. She wears large thick round spectacles.
Personality: Eccentric and domineering, Nija will drive conversation. She works hard and plays hard.
History: Nija lived on a farm with her mother, near the main road leading to a nearby town. A gifted student she started as a Dilettante, but she got bored and became a Soapmaker. She struck the Soapmaker job and began her own company from there.
Motivation: Find a way to reverse the transformation of her sister; and she is greedy
Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Family, Job, Rich. Occupation: Soapmaker
Voice: Booming voice
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 18 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: Just what you see.
Gennal Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears skinny pants and wears a violet and blue robe with the hood down. His auburn hair is lengthy and is close to two feet long. His skin is flawless and his green eyes scan people very quickly.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gennal took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Athletic, Justice, Fighting. Bonds: Attractive, Nature. Occupation: Bounty Hunter
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 13)
Armor Class 10
Hit Points 48 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
Possessions: 100 pp. Amber (150 gp). Coral (150 gp). Brown-green garnet (150 gp). Onyx (40 gp). Black pearl (1000 gp). Brown-green garnet (150 gp). Pink pearl (150 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item.
Harbek Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He tends to wear a large brown jacket. His hair is black and curly. He is very pretty but has cold, dead eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.
History: He got into the Dyer business at a young age. Harbek liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Dyer.
Motivation: Wishes to resurrect an old love; and wants to open a new tavern
Ideals: Opinionated, Pacifist. Bonds: Attractive, Job, Nature, In love. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 67 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1000 gp. Black pearl (1100 gp). Azurite (12 gp). Brown-green garnet (50 gp). Jasper (60 gp). Rhodochrosite (12 gp). Silver pearl (50 gp). Fiery yellow corundum (500 gp). Moss agate (12 gp). 1 Minor magic item.
Lilli Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears blue leather gloves, a blue jacket, and tight pants, she is not a threatening figure. She has a long brown ponytail with little hanging trinkets. She wears a mask on her face.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Lilli lived on a farm with her father, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She now spends her time doing works of charity.
Motivation: She is unsatisfied with her job; and she has money and likes to spend it
Ideals: Impeccable, Philantrophist. Bonds: Family, Job, Rich. Occupation: Marshal
Voice: Irish accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
Mella Aloro, Female Elf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a rose on it. Her brown hair is well kept. Her otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, she has a hard time making friends. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Flaws: Antagonistic, Disease. Bonds: Attractive, Religious, Adventurer. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2200 sp. Banded agate (10 gp). Brown-green garnet (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!