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NPC Generator

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Advanced [show]


Merla Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears many layers of old clothing at all times. She has dyed her greying golden hair a little too much giving a sharp golden color. Her violet eyes dart from person to person to random spaces in the air.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not believe in violence as a means to an end. She is a dedicated Seamstress but believes her peers are too gung-ho.

History: She was born in a small island village. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Merla grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Merla. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Philantrophist, Pacifist. Flaws: Ugly. Bonds: Poor, Nature, Criminal record. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Merla Jamjar, Female Halfling Cleric 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)16 (+3) 15 (+2)18 (+4)
Skills Deception +6, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp.


Social Check DCs


Aline Shelley, Female Human [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a skull on it. She has a very tight haircut. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Aline hails from a village terrorized by brigands. She married young, but lost her spouse to brigands. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge

Ideals: Impeccable, Philantrophist. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Aline Shelley, Female Human Paladin 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 sp.


Social Check DCs


Armara Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. Her hair, while still mostly silver, has prominent grey streaks. She wears an eyepatch.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her family was turned out during the war. She and her family wandered south to less war torn lands. After a long history of fighting, Armara and her spouse have recently divorced.

Motivation: She has money and likes to spend it.

Flaws: Ugly, Selfish, Antagonistic, Disease, PTSD. Bonds: Rich. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Armara Anarchy, Female Tiefling Druid 2
Medium (5'6") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 18 (+4)11 (+0)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 14
Languages Common, Celestial, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 1200 sp. Malachite (7 gp). Malachite (7 gp). Citrine (30 gp).


Social Check DCs


Rolf Ainsley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has a large brown mantle and cape that has been intricately interwoven into his white robe. He is tall, broad shouldered and powerfully built. His long blonde hair reaches down to his waist. His hazel eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Server business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and sabotage a competitor

Flaws: Emotional, Fearful, Mundane. Bonds: Job, Rich. Occupation: Server

Voice: Ums and uhs a lot

Attributes [hide]

Rolf Ainsley, Male Human Rogue 11
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 28 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 8 (-1)11 (+0) 16 (+3)11 (+0)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 3d8-3, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3000 gp. Alexandrite (800 gp).


Social Check DCs


Norûk Home, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His thin eyebrows rest above his beady amber eyes.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: Norûk was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Rich, Family. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Norûk Home, Male Half-Orc Aristocrat 1
Medium (5'3") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear grey pants and tee shirts. His brown hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. Energy wise he seems alert and responsive.

History: He was born in a small island village. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Jocelyn Stanton, Male Human Druid 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Celestial, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp. Malachite (10 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Bethrynna Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears tight fitting clothing which further accentuates her frame. Her golden hair is thinning but still full. She wears round tiny glasses practically rammed into her face.

Personality: A deeply religious woman she believes everything happens for a reason. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Laborer, who enjoyed hunting, Bethrynna was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bethrynna took refuge in the ruined castle and found the beat up mace and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants to work out more often; and she has a rivalry with the church that dominates her actions

Ideals: Joker, Athletic. Bonds: Attractive, Religious, Nature, Has a crush. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Bethrynna Mellerelel, Female Elf Fighter 9
Medium (4'8") Elf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 36 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)13 (+1) 12 (+1)14 (+2)
Skills History +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akta Kindness, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her shortspear. She has a slight overbite and is overall scrawny. Her dark red hair is lengthy. Her eyes are likewise black. Her teeth are white and perfect.

Personality: Akta wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She pushes her goals aggressively. She is also a coward if confronted.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Akta was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Akta's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Akta and her spouse have recently divorced.

Motivation: She feels threatened by others; and she's repulsed by the pc

Ideals: Disciplined. Flaws: Fearful, Antagonistic. Bonds: Attractive. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Akta Kindness, Female Tiefling Ranger 7
Medium (5'7") Tiefling, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 16 (+3)17 (+3) 7 (-2)11 (+0)
Skills Persuasion +3, Religion +6
Senses Passive Perception 8
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Carnelian (80 gp). Deep blue spinel (1300 gp).


Social Check DCs


Flame Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, she is not a threatening figure. Her fur is brown and curly. She is baby faced.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Flame was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bather work with an outfit from a few towns over. Bather work suited her well, and with each successful project, she earned more gold and more respect from her peers. In the meantime she has taken over work as a Bather and occasionally as a mercenary.

Motivation: She has comitted a past crime that haunts her to this day; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Bonds: Job, Family, Adventurer, Criminal record. Occupation: Bather

Voice: Relaxed voice

Attributes [hide]

Flame Of Ivory, Female Tabaxi Druid 13
Medium (4'7") Tabaxi, True Neutral (CR 13)
Armor Class 13
Hit Points 49 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 2000 gp. Pink pearl (40 gp). Sardonyx (80 gp). Malachite (4 gp). Aquamarine (400 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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