Vani Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is chestnut and very short. This green eyed northerner is not easily forgotten.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Gifted from a young age, Vani studied abroad. A freak accident while working with her Shipwright father left her crippled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Wants to work out more often; and she seems to be bored by most things
Ideals: Athletic, Gifted. Flaws: Mundane, Secretive, Disease. Occupation: Slave Trader
Voice: Cold and demanding tone
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 10)
Armor Class 15
Hit Points 61 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Halfling, Undercommon, Goblin, Terran
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 13000 sp. Moss agate (15 gp). Azurite (15 gp). Peridot (70 gp). Tiger eye turquoise (15 gp). Citrine (70 gp). Sardonyx (70 gp). Aquamarine (1100 gp).
Susannah Acton, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a grey suit, red shirt, and yellow tie. She sports a flattop hair cut. She is baby faced.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To be a Jeweler again; and a need for knowledge about a nearby landmark
Flaws: Shy. Bonds: Adventurer, Slave, In love, Job. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 sp.
Finellen Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair, while still mostly silver, has prominent grey streaks. She has brown eyes and a grey hat with a blue feather.
Personality: She will rave to anyone who will listen. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born the only child of a wealthy merchant. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Finellen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Attractive. Occupation: Stylist
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1800 sp.
Jocelyn Carlton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. His auburn hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Jocelyn was born in the south. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants his loneliness to end.
Ideals: Optimist, Persistence. Bonds: Rich, Attractive, Has a crush, Adventurer. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 9)
Armor Class 13
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ilde Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in brown turtlenecks beneath a blue coat with green slacks. She has styled her black hair well, parting it to the right. Her fierce gray eyes like to dwell on things.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ilde is combative with any and all who dare try her patience in the slightest.
History: She was born in a small plains village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes her a fraud; and her relatives are trying to arrange a marriage
Ideals: Justice. Bonds: Nature, Enemies, Family. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 88 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 20 (+5) | 11 (+0) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1800 gp. Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thradal Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'0". He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His deerstalker hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He also has developed a complete distrust of the Bowyer profession.
History: Thradal was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has set out to sabotage the competition.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Butcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1100 sp. Star rose quartz (20 gp). Tiger eye turquoise (5 gp). Deep green spinel (40 gp).
Dimble Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He carries with him a set of nunchakus on his belt, each one with a sapphire on the hilt. He has a very tight haircut. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised in a white middle class family as the only child. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted divine powers by his dying brother.
Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, Hedonist, Mundane. Occupation: Mortician
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: Just what you see.
Thar Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries shortbows. He sports a flattop hair cut. He has several tiny amethyst earrings on each ear.
Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Guardian. Occupation: Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 600 gp.
Zaffrab Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'5" and wears a faded coat and loose pants complete with Stetson hat. His right leg appears badly burned and disfigured. He has a very tight haircut. He has a dull look in his blue eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Bonds: Nature, In love, Poor. Occupation: Masseuse
Voice: Smoker's lung
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 700 sp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
