Serpent Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a pastel vest and prefers tan and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long red fur is drawn into a two foot long braid. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She invites people to come help in her community garden.
History: Born to a pair of adventurers, Serpent grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She hasn't been sleeping well lately.
Motivation: To reunite with her old friends.
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Sariel Goltorah, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She has a large tan mantle and cape that has been intricately interwoven into her brown robe. Her brown hair is matted, messy, and big. Her amber eyes lackadaisically let the world flow into them.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: A powerful wizard made her what she is. She was an apprentice working in her father's forge. She became a Fortune-teller soon after.
Motivation: Further expansion of business; and she is unsatisfied with her job
Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Immigrant. Occupation: Fortune-teller
Voice: German accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 gp. 3 Tanglefoot bags.
Synthrin Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. She carries a battered longbow and tarnished shield as well. Her scarlet crest has been sun bleached extensively. Her ears are large.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a pair of adventurers, Synthrin grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend; and her religion dominates her actions
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 15000 cp. Golden yellow topaz (900 gp). 1 Masterwork Heavy wooden shield. 1 Chain shirt.
Mardred Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this eastern woman wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her hair is long and golden with streaks of red, and is pulled back with small brown clips. She has hazel eyes and a brown hat with a white feather.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised in a white middle class family as the only child. While studying, she fell in love. They married and had a son. She struck the Sailor job and began her own company from there.
Motivation: She seems to be bored by most things.
Ideals: Athletic. Flaws: Secretive, Mundane. Bonds: Job, In love. Occupation: Sailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 19 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 500 gp.
Dustin Shelby, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears grey leather gloves, a grey jacket, and tight pants. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly, Disease, Antagonistic. Bonds: Slave, Family. Occupation: Tailor
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Vanchu Breeden, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears black trousers with grey and tan striped suspenders. She wears various colorful collared shirts. She carries with her a set of nunchakus on her belt, each one with a jet on the hilt. Her white hair is cut short. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is irascible and easily irritated. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Vanchu was born with her father's beautiful face. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 3 (-4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 600 gp. Deep blue spinel (1500 gp). Sardonyx (60 gp). Malachite (7 gp). Chrysoberyl (80 gp).
Lilli Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She can't help but pocket interesting objects she comes across
History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lilli took refuge in the ruined castle and found the beat up trident and armor she uses now. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wants to raise her children well; and she has decided she is irredeemable
Ideals: Athletic, Fighting. Bonds: Criminal record, Nature, Slave, Family. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 5000 cp.
Ahinar Amakiir, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'7" and is wearing a long, tan, dusty cloak. Her hair is chestnut, silky, and of moderate length. Her blue eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Ahinar was born the youngest of three triplets. In her 11th year, her parents were killed by a drow raid, leaving Ahinar alone in the world. After a stint in an orphanage, she was adopted. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of her brother; and someone believes her a fraud
Ideals: Philantrophist, Persistence. Bonds: Attractive, Family, Enemies. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp. Alexandrite (900 gp). Lapis lazuli (11 gp). Obsidian (11 gp). 1 Holy water. 4 Thunderstones. 4 Thunderstones.
Naill Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'9". He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Naill was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He found a children's book about a Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: He's looking for his big break; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1100 sp. White pearl (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
