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NPC Generator

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Advanced [show]


Qualen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. His blonde hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: Qualen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To clean up the streets; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Qualen Daergel, Male Gnome Ranger 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)8 (-1) 15 (+2)13 (+1)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs


Balimaar Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a tattooed face.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero

Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Shipwright

Voice: Smooth and feminine

Attributes [hide]

Balimaar Sydney, Male Human Druid 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp. Coral (60 gp).


Social Check DCs


Wobbles Pingun, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Like his father and his brother before him, after school he went straight into learning to become a Stableman. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: He wants revenge against gnolls; and he'd like to take his coworkers down a peg

Ideals: Joker. Bonds: Job, Religious, Enemies. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Wobbles Pingun, Male Gnome Fighter 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)12 (+1) 9 (-1)14 (+2)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 44000 sp.


Social Check DCs


Nim Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He keeps his long white hair kept up in a rat tail. His blue eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Nim was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Rich, Family. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Nim Wasanthi, Male Half-Elf Paladin 5
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)8 (-1) 16 (+3)7 (-2)
Skills History +2, Performance +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40 pp.


Social Check DCs


Norman Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin blue vertical stripes and green pants. He has moderate length white hair. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Nature, Family. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Norman Berkeley, Male Human Fighter 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)4 (-3) 13 (+1)13 (+1)
Skills Arcana -1, Nature -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp. Azurite (16 gp).


Social Check DCs


Richard Cornish, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His white hair is smooth and relatively long. He has a dull look in his amber eyes.

Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has recently gotten a pet goose that steals things from people.

Motivation: He wants to get laid.

Ideals: Justice. Bonds: Attractive, Immigrant, Has a crush, Criminal record. Occupation: Carter

Voice: Raspy

Attributes [hide]

Richard Cornish, Male Human Adept 11
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Performance +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 160 pp. Lapis lazuli (13 gp). Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Einkil Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a brown and tan handkerchief worn on his right side. He has wavy white hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Einkil Burrowfound, Male Dwarf Barbarian 11
Medium (4'1") Dwarf, True Neutral (CR 11)
Armor Class 11
Hit Points 100 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 18 (+4)14 (+2) 14 (+2)12 (+1)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Auran
Attacks Melee +1 / 3d8-3, Ranged +5 / 3d8+1, Grapple +1

Possessions: 350 pp. Banded agate (11 gp). Carnelian (20 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quelenna Netyoive, Female Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a robe, a symbol of magic around her neck, and a sai on her belt. She is an epitome of beauty. Her black hair is lengthy. She wears crescent spectacles with a black brim.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. The war was a terrible time for her, and Quelenna does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born several months after her father was called into army service. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Detective for hire.

Motivation: She feels kind of lost in life.

Ideals: Fighting. Flaws: Sensitive, Depressed. Bonds: Attractive, Military. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Quelenna Netyoive, Female Elf Druid 8
Medium (5'4") Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 13 (+1)6 (-2)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1200 gp. Blue sapphire (1400 gp). Violet garnet (1200 gp). Freshwater pearl (4 gp). Moss agate (4 gp). Violet garnet (1200 gp). Violet garnet (1200 gp).


Social Check DCs


Bree Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: 2'8" and lanky with angular features, she is an attractive figure. She wears rags and sports a simple walking cane. Her long silver hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are blue.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Due to her spouse's obsession with being a Sailor they were divorced and she won custody of their son. She worked as a Armorer, and she later adopted a second son.

Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent mother

Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Bree Tallfellow, Female Halfling Warrior 6
Small (2'8") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 42 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Iolite (30 gp). Citrine (30 gp). Fire opal (700 gp).


Social Check DCs

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