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NPC Generator

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Advanced [show]


Giselle Gentry, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in grey turtlenecks beneath a white coat with red slacks. Her chestnut hair is wavy and long. She is very pretty but has cold, dead eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. As long as the job gets done she does not care how it got done.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She left for the north, certain she would find work there.

Motivation: She's repulsed by the PC.

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Giselle Gentry, Female Human Barbarian 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Heather Cornish, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a worn and beaten armor. Her silver hair is well kept. She wears round tiny glasses practically rammed into her face.

Personality: She has a massive crush on the younger sibling of the Bounty Hunter who has hired her part-time. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bounty Hunter arts, while her mother instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She wants to get laid; and she possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Has a crush, Attractive, Rich, Job, Criminal record. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Heather Cornish, Female Human Monk 9
Medium (5'7") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)18 (+4) 10 (+0)8 (-1)
Skills Intimidation +2, Nature +7
Senses Passive Perception 10
Languages Common, Druidic, Terran, Halfling, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 210 pp. Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thervan Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. His hair, while still mostly auburn, has prominent grey streaks. His amber eyes peer out from beneath his small yellow hat.

Personality: Eccentric and domineering, Thervan will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently gotten a pet goose that steals things from people.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Extrovert. Bonds: Enemies, Criminal record, Adventurer. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Thervan Adler, Male Half-Elf Fighter 1
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)17 (+3) 14 (+2)14 (+2)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Infernal, Druidic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Isabella Yaeldrin, Female Half-Elf [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She carries a battered hand crossbow and tarnished scimitar as well. Her brown hair is cut short. Her eyes are likewise gray.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a minor phobia of water and hates getting wet.

History: She was born in the east. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: She feels threatened by others; and she seems to be bored by most things

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Immigrant. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Isabella Yaeldrin, Female Half-Elf Warrior 1
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)11 (+0) 16 (+3)13 (+1)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 130 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Calcitro Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is also unnaturally pale. His hair is brown and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, Calcitro would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Calcitro and his spouse have recently divorced.

Motivation: To protect his home.

Flaws: Ugly, Insomniac, Insane, Antagonistic. Bonds: Guardian, Military. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Calcitro Wildheart, Male Halfling Wizard 10
Small (3'4") Halfling, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 34 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)9 (-1) 14 (+2)17 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 20000 sp. Rose (30 gp). Black opal (800 gp). Aquamarine (300 gp). Chalcedony (30 gp). Black pearl (300 gp). Sardonyx (30 gp).


Social Check DCs


Nissa Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries a battered glaive and tarnished greataxe as well. She has moderate length auburn hair. Her thin eyebrows rest above her beady gray eyes.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born several months after her father was called into army service. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and she wants revenge against brigands

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Enemies, Military, In love. Occupation: Scribe

Voice: Hollow voice

Attributes [hide]

Nissa Scheppen, Female Gnome Fighter 3
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 39 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 19 (+4)12 (+1) 9 (-1)12 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Quick Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case, and a wedding ring on her right hand. She wears her lavender fur down. Her hazel eyes are passionate and lively.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not believe in violence as a means to an end. She is a dedicated Spy but believes her peers are too gung-ho.

History: Quick hails from a village terrorized by brigands. Quick was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quick decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist. Bonds: In love, Nature, Enemies, Criminal record. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Quick Of Snakes, Female Tabaxi Druid 9
Medium (5'0") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 600 gp. Onyx (40 gp). Aquamarine (1100 gp). Moonstone (40 gp). Golden yellow topaz (1100 gp). Tiger eye turquoise (5 gp). Moonstone (40 gp). Brown-green garnet (120 gp). 1 Minor magic item.


Social Check DCs


Susannah Perry, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears an entirely brown suit with blue socks and a vest with buckled shoes, she is not a threatening figure. Her hair is golden, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: She has a massive crush on the younger sibling of the Cartwright who has hired her part-time. She is lazy and tries to find solutions quickly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Susannah took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now mingles about in high society.

Motivation: Wants a kiss.

Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Has a crush, Rich. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Susannah Perry, Female Human Paladin 11
Medium (5'3") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 106 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 19 (+4)14 (+2) 12 (+1)13 (+1)
Skills Athletics +2, Deception +5
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1400 gp. Moonstone (30 gp).


Social Check DCs


Morg Wharton, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing a long, white cloak. His whole body is exceptionally muscular. His brown hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Around other people he will do his best to conceal his emotions and appear jolly.

History: Morg was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 4 years.

Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion

Flaws: Cynical, Shy. Bonds: Immigrant, Poor, Job, Family. Occupation: Carter

Voice: Raspy

Attributes [hide]

Morg Wharton, Male Half-Orc Warrior 1
Medium (6'6") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)5 (-3) 13 (+1)12 (+1)
Skills Performance +3, Religion -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 130 gp.


Social Check DCs

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