Reynard Copeland, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a grey suit. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears an eyepatch.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Reynard was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's repulsed by the PC; and wants to raise his children well
Flaws: Ugly, Shy, Antagonistic. Bonds: Family, Rich. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 150 gp. 3 Acid flasks.
Greethen Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fancy black suit, and carries maces. He sports a flattop crest cut. His gold eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Fighting, Joker. Bonds: Attractive, Family, Immigrant, Rich. Occupation: Unemployed
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 70 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 300 gp. Malachite (8 gp). Red-brown spinel (140 gp). Violet garnet (900 gp). Black pearl (900 gp).
Kasdeya Talent, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears suspenders and green workpants. Her shirt is blue, and she wears a heavy green leather apron most of the time. Beneath her clothing is a huge mess of scar tissue. Her hair is chestnut and curly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in the east. Kasdeya abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better kind of golem.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic. Bonds: Slave, Attractive, Adventurer, Immigrant. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 100 gp.
Mella Boleem, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She is bristling with hidden weapons, mostly crossbows and flails. Her brown hair is matted, messy, and big. She has gleaming, smiling blue eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Butcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Poor. Occupation: Butcher
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 240 gp.
Matilda Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her attire stands in sharp contrast to her hand crossbow, which is beautifully polished and possesses an ornate carving of a card on it. She wears a deerstalker hat to cover her moderate length blonde hair. Her eyes are a pleasant green.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She uses divination through singing.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.
Motivation: To be a Cartwright again; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Poor, Criminal record, Job. Occupation: Barber
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 11 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 6 (-2) | 17 (+3) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Goblin, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 8000 sp.
Kite Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. His fur is short and lavender. His amber eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He also hits on women, regardless of circumstances.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To share knowledge with the world; and he would like to get married and retire
Ideals: Gifted, Logical. Bonds: Job, Has a crush, Criminal record. Occupation: Glassblower
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 15 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 9 (-1) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4
Possessions: 9000 sp. Black opal (1500 gp). Black star sapphire (1500 gp). Chrysoprase (30 gp). Sard (30 gp). 1 Minor magic item. 1 Minor magic item.
Moon Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his cinnamon fur in a flapper bob. He has a dull look in his blue eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Secretive, Lazy. Bonds: Rich. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 57 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1700 gp. Brass mug with jade inlays (400 gp). Gold and ruby ring (5000 gp). Carved bone or ivory statuette (90 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).
Seere Beauty, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is dressed in an above average manner. She keeps her dark red hair in a pixie cut. She has a dull look in her black eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Seere was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Guard work with an outfit from a few towns over. Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Immigrant. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Gnome
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +5
Possessions: Just what you see.
Veit Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a grey collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears his black hair up. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 4 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Bonds: Enemies, Job, Immigrant. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 pp. Chalcedony (70 gp).
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