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NPC Generator

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Advanced [show]


Nurkara Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. She carries with her a set of crossbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has a very tight haircut. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Sold as a small child to a slaver, Nurkara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Mentor, Nature. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Nurkara Strongheart, Female Dwarf Ranger 12
Medium (3'9") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 68 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Athletics +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 200 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Silver ewer (20 gp). Fire opal pendant on a fine gold chain (700 gp). Gold music box (3000 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (2600 gp).


Social Check DCs


Frederick Brixton, Male Human [Permalink]

Personal [hide]

Description: This man has a large brown mantle and cape that has been intricately interwoven into his green robe. He is muscular with a powerful set of arms. He wears his silver hair down. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well.

Flaws: Antagonistic, Shy. Bonds: Family, Rich. Occupation: Slave Trader

Voice: High pitched, excited

Attributes [hide]

Frederick Brixton, Male Human Aristocrat 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 7 (-2)15 (+2)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Aramil Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear tan pants and tee shirts. His golden hair is styled in orderly dreadlocks. His skin is flawless and his violet eyes scan people very quickly.

Personality: Eccentric and domineering, Aramil will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small plains village. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Aramil Amakiir, Male Elf Warlock 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)16 (+3) 9 (-1)10 (+0)
Skills Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 300 gp. Star rose quartz (60 gp). Aquamarine (300 gp). Red garnet (80 gp).


Social Check DCs


Roge Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He carries with him a set of crossbows on his belt, each one with a aquamarine on the hilt. His long silver hair is drawn into a two foot long braid. His eyes are blue and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Roge was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roge fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Enemies, Poor. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Roge Shadowquick, Male Halfling Expert 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Athletics +5, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bardryn Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her attire stands in sharp contrast to her hand crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. Her tied-back hair is blonde. She wears round tiny glasses practically rammed into her face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Bardryn was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has dedicated herself to building a better village for her children.

Motivation: To reunite with her old friends; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Opinionated. Bonds: Family, Adventurer, Criminal record. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Bardryn Torunn, Female Dwarf Paladin 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 11 (+0)6 (-2)
Skills Arcana +3, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 370 gp.


Social Check DCs


Thervan Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His red hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He got into the Unemployed business at a young age. His childhood dream was to be a Beggar, but he was a colossal failure. He has recently gotten a pet goose that steals things from people.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Insane. Bonds: Rich, Job, Criminal record. Occupation: Unemployed

Voice: Pronounces O like U

Attributes [hide]

Thervan Iranapha, Male Half-Elf Commoner 5
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)18 (+4) 11 (+0)14 (+2)
Skills Nature +7, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Giant, Terran, Gnome
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 10000 cp.


Social Check DCs


Nogu Weston, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Healer. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She will rave to anyone who will listen. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is compelled to act according to her religious beliefs; and she feels threatened by others

Ideals: Professionalism. Flaws: Insane, Fearful. Bonds: Attractive, Religious. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Nogu Weston, Female Half-Orc Commoner 1
Medium (4'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)9 (-1) 16 (+3)10 (+0)
Skills Arcana +1, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Laucian Moreno, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Dragonborn compassion; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Racist. Bonds: Poor, Immigrant, Nature. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Laucian Moreno, Male Half-Elf Ranger 5
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 7
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Arcana +3, Stealth +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +0 / 2d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Tiger eye turquoise (5 gp). Fiery yellow corundum (600 gp). Moonstone (20 gp). White opal (600 gp).


Social Check DCs


Ishmoz Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear white clothing when he does not wear armor. His whole body is exceptionally muscular. His long silver hair reaches down to his waist. He has gleaming, smiling brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.

History: Born to a pair of adventurers, Ishmoz grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Ishmoz Myerscough, Male Half-Orc Commoner 17
Medium (5'9") Half-Orc, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 47 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 11 (+0)7 (-2) 14 (+2)10 (+0)
Skills Performance +6, Stealth +8
Senses Passive Perception 12
Languages Orc
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4

Possessions: 1300 pp. Moonstone (70 gp). Citrine (70 gp). Smoky quartz (70 gp). Coral (40 gp).


Social Check DCs

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