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NPC Generator

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Advanced [show]


Edge Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man dresses in brown turtlenecks beneath a blue coat with green slacks. His fur is short and lavender. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the north. In his 16th year, his parents were killed by a brigands raid, leaving Edge alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of brigands; and many brigands want him driven away

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Poor, Enemies. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Edge Of Claws, Male Tabaxi Ranger 1
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)11 (+0) 7 (-2)8 (-1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp. Black pearl (300 gp).


Social Check DCs


Delebean Sympony, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this western man wears a tan shirt with thin brown vertical stripes and violet pants. He has blonde hair. His blue eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Delebean was born the youngest of three triplets. He found a children's book about a Gnome Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Family, Adventurer. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Delebean Sympony, Male Gnome Bard 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)10 (+0) 11 (+0)15 (+2)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Obsidian (4 gp). 1 Darkwood Buckler.


Social Check DCs


Serpent Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. He wears his lavender fur down. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Serpent and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Gifted, Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Performer

Voice: Speaks in third person

Attributes [hide]

Serpent Of Clay, Male Tabaxi Aristocrat 6
Medium (6'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Insight +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Infernal, Terran, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp.


Social Check DCs


Ribbles Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a tan deerstalker hat and tan clothes. He has a hunchback. His black hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Ribbles was raised in a hard working conservative environment. Ribbles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: He has money and likes to spend it; and sabotage a competitor

Flaws: Ugly, Terse. Bonds: Religious, Job, Nature, Rich. Occupation: Bowyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ribbles Pingun, Male Gnome Rogue 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Deep green spinel (40 gp). Alexandrite (600 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Silaqui Siannodel, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a violet and brown handkerchief worn on her left side. She carries a battered quarterstaff and tarnished shield as well. Her auburn hair is thinning but still full. Her eyes, though not visible through her cowl, are violet.

Personality: Abrasive and pushy, she has a hard time making friends. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born to a poor family in the city she treasured whatever gifts she got. She was an apprentice working in her father's forge. She moves from town to town, unable to find a place to settle.

Motivation: To protect her home; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Poor, Immigrant, Guardian. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Silaqui Siannodel, Female Half-Elf Rogue 9
Medium (5'6") Half-Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 28 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 8 (-1)12 (+1)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5

Possessions: 700 gp. Red-brown spinel (90 gp). Jet (90 gp). Coral (90 gp). Star ruby (600 gp). Chrysoberyl (90 gp). Alexandrite (400 gp). Red garnet (90 gp).


Social Check DCs


Ahrim Absence, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His blue hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: Ahrim was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Poor, Job. Occupation: Interpreter

Voice: Irish accent

Attributes [hide]

Ahrim Absence, Male Tiefling Rogue 11
Medium (5'4") Tiefling, Lawful Good (CR 11)
Armor Class 10
Hit Points 75 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +5

Possessions: 110 pp. Embroidered and bejeweled glove (3000 gp). Silver comb with moonstones (100 gp). Cloth of gold vestments (80 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skirt Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear flannel. His beige fur is knotted and matted. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a plains tribe. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Military, Nature. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Skirt Buttons, Male Tabaxi Wizard 2
Medium (6'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 6000 cp. 1 Masterwork studded leather.


Social Check DCs


Thervan Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length brown hair. He has gray eyes and a tan hat with a brown feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. Thervan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Joker, Fighting. Bonds: Attractive, Nature, Poor, Adventurer. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Thervan Netyoive, Male Elf Ranger 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 5000 cp. 2 Thunderstones. 2 Thunderstones.


Social Check DCs


Merla Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a fine chain shirt which she covers with red colored cloaks and clothing, and sports empty pouches on her belt. She is bald on top and has large golden tufts of hair around her ears. Her eyes are blue.

Personality: Prone to second guessing herself, she comes off as nervous. She does not believe in violence as a means to an end. She is a dedicated Weaver but believes her peers are too gung-ho.

History: Merla was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Weaver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Merla Wildcloak, Female Halfling Wizard 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)15 (+2) 17 (+3)14 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 20 pp. Iolite (60 gp). Iolite (60 gp).


Social Check DCs

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