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NPC Generator

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Advanced [show]


Cask Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she has the majority of her body covered in plate. Her fur is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Cask was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: Many dire rats want her driven away.

Flaws: Ugly. Bonds: Poor, Enemies, Slave. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Cask Thundercloud, Female Tabaxi Expert 5
Medium (5'11") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 15 (+2)9 (-1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Artin Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'9". She is generally shirtless and showing off her tattooed chest, and her gloved hand is found clutching a monstrous two handed axe. Her hair is white, silky, and of moderate length. She has gray eyes and a brown hat with a yellow feather.

Personality: Overbrimming with self-confidence, Artin isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Artin lived on a farm with her mother, near the main road leading to a nearby town. Artin liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is wracked by social anxiety.

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Family, Nature. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Artin Orcfoe, Female Dwarf Monk 12
Medium (3'9") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 82 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)17 (+3) 13 (+1)13 (+1)
Skills Investigation +7, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Elven, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 4000 gp. A necklace of small pink pearls (3000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Jeweled electrum ring (7000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qualen Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and dresses well, typically a more casual-formal manner. His hair, while still mostly blonde, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the west to a Weaver, Qualen learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He became a Weaver soon after.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Insane, Emotional, Fearful. Bonds: Attractive, Job. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Qualen Raulnor, Male Gnome Aristocrat 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 21 (+5)13 (+1) 12 (+1)8 (-1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Hematite (11 gp). Pink pearl (90 gp). Tiger eye turquoise (11 gp). Golden yellow topaz (200 gp).


Social Check DCs


Ahinar Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'7". She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her white hair is knotted and matted. Her eyes are hazel and beady.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born in the south, but her parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to her current location. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Ahinar Mellegaard, Female Half-Elf Monk 5
Medium (4'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Dimble Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. With bright black hair and a scraggly beard. His brown eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural halfling artifacts is his passion

Flaws: Fearful. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Dimble Daergel, Male Gnome Commoner 14
Small (3'8") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 55 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 17 (+3)9 (-1)
Skills Athletics +5, History +7
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +7

Possessions: 3000 gp. Sardonyx (20 gp). Bloodstone (20 gp). White opal (1600 gp). Black star sapphire (1600 gp). Lapis lazuli (16 gp). Moss agate (16 gp). Iolite (20 gp). Sardonyx (20 gp). Golden yellow topaz (1300 gp). Zircon (20 gp). Citrine (20 gp). Coral (60 gp). Zircon (20 gp). Violet garnet (1300 gp). 1 Medium magic item.


Social Check DCs


Right-Handed Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman usually wears her pastel robe and has her hand crossbow always slung over her shoulder. She has a penchant for wearing a ring with an oversized jet on her right hand. Her fur is red and curly. Her eyes are amber and beady.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She enjoys reading and quiet.

History: She was raised in a white middle class family as the only child. Like her mother and her brother before her, after school she went straight into learning to become a Mason. She now mingles about in high society.

Motivation: To find somewhere to settle down; and money/treasure

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Right-Handed Prim Posies, Female Tabaxi Druid 7
Medium (5'11") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)6 (-2) 10 (+0)15 (+2)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 400 gp. Jeweled anklet (1000 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Rosamund Riley, Female Human [Permalink]

Personal [hide]

Description: Standing 6'0", this woman likes to wear ponchos typically of a light brown in addition to tight pants. Her blonde hair is long and unkept. She has several tiny jet earrings on each ear.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Energy wise she seems alert and responsive.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She struck it rich when she found rare goods in large quantities. After a long history of fighting, Rosamund and her spouse have recently divorced.

Motivation: She is greedy.

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Rosamund Riley, Female Human Ranger 11
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)17 (+3) 14 (+2)17 (+3)
Skills Arcana +7, Insight +6
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2200 gp.


Social Check DCs


Mordai Mute, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears just a black suit. His blue hair is thinning but still full. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mordai took refuge in the large cave and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home.

Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Military, Nature. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Mordai Mute, Male Tiefling Expert 8
Medium (5'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)17 (+3) 11 (+0)17 (+3)
Skills Arcana +6, History +6
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1500 gp. Tiger eye turquoise (12 gp). Black pearl (800 gp). Jasper (60 gp). Hematite (12 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rose Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is greying and her face has many wrinkles. Her hazel eyes peer out from beneath her deerstalker red hat.

Personality: She is overprotective of those who hire her services. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born to a pair of adventurers, Rose grew up listening to her mother's many stories. She was an athlete and attended two major summer competitions. She never won. She's since become an addict/alcoholic.

Motivation: She desires power and/or immortality.

Ideals: Athletic, Entrepeneur. Flaws: Addict. Bonds: Guardian, Adventurer. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Rose Nimblefingers, Female Halfling Adept 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)5 (-3) 16 (+3)10 (+0)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 20 gp.


Social Check DCs

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