Chad Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a long, yellow, dusty cloak. He is tall, broad shouldered and powerfully built. He has styled his golden hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Chad took refuge in the ruined castle and found the beat up sai and armor he uses now. He now travels the world, in search of power and loot.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: Just what you see.
Sun Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His deerstalker hat is riddled with cuts and holes. His fierce copper eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: His father raised him in a mountain cabin. Through the years after Sun was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Sun's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic, Insane. Bonds: Military, Nature. Occupation: Detective
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Lewis Chatham, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He keeps his golden hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is harsh and unforgiving.
History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He seems to be bored by most things.
Flaws: Disease, Antagonistic, Mundane. Bonds: Attractive. Occupation: Guard
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30 gp.
Alvyn Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his trident. He is bald on top and has large black tufts of hair around his ears. His face is scarred and worn.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and obtaining odd cultural dwarven artifacts is his passion
Flaws: Ugly, Shy. Bonds: Adventurer, Mentor. Occupation: Bookbinder
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 65 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Gnome, Goblin, Elven, Auran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +6
Possessions: 100 pp. A life-sized copper and silver statuette of a cockatrice. (80 gp). Fire opal pendant on a fine gold chain (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Cloth of gold vestments (100 gp).
Beiro Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a violet armored body suit, with a simple grey line shooting up and back down. He wears his silver hair down. His eyes are violet and he is always smoking a pipe.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born blind and as such lacked many opportunities for work. While studying, he fell in love. They married and had a son. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Shy, Disease. Bonds: In love. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 73 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 800 gp.
Nykkan Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green feathered hat and green clothes, and carries crossbows. His silver crest is unkempt and raggedy. He has a dull look in his red eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Nykkan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Nykkan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 18)
Armor Class 8
Hit Points 24 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 8 (-1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Ignan
Attacks Melee +5 / 5d6-1, Ranged +4 / 5d6-2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: Eye agate (16 gp). Amber (130 gp). White pearl (130 gp). Rose (30 gp). Bloodstone (30 gp). Rock crystal (30 gp). Aquamarine (1500 gp). Silver pearl (130 gp). Blue star sapphire (400 gp). Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp). Fiery yellow corundum (400 gp). Golden yellow topaz (1500 gp). Deep blue spinel (1500 gp). Rhodochrosite (16 gp). Zircon (30 gp). Tourmaline (130 gp). Sardonyx (30 gp). Brown-green garnet (130 gp). Moss agate (16 gp). Aquamarine (1500 gp). Chalcedony (30 gp). Emerald (400 gp). Violet garnet (1500 gp). Sardonyx (30 gp). Moss agate (16 gp). Aquamarine (1500 gp). Golden yellow topaz (1500 gp). Blue quartz (16 gp). Rich purple corundum (400 gp). Golden pearl (130 gp). Obsidian (16 gp). Pink pearl (130 gp). Rose (30 gp). Jet (130 gp). Red garnet (130 gp). 1 Major magic item.
Azdûsh Law, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bristling with hidden weapons, mostly shortspears and longbows. He keeps his white hair in a pixie cut. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a Sellsword, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Poor, Immigrant, Debt. Occupation: Courier
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 64 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 500 gp. Jade (60 gp). 1 Minor magic item. 1 Minor magic item.
Dalgal Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He is wearing a long, brown cloak. He sports a long golden beard, and similarly colored long hair. His ears are large.
Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Dalgal hails from a village terrorized by goblins. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and someone believes him a fraud
Flaws: Ugly, Insane, Greedy. Bonds: Religious, Enemies. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 19 (+4) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Erias Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'2" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left hand appears badly burned and disfigured. He sports a long red beard, and similarly colored long hair. His thin eyebrows rest above his beady violet eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of gnolls once and for all.
History: Gifted from a young age, Erias studied abroad. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Erias was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 230 gp. Silver comb with moonstones (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
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