Korag Thackeray, Male Half-Orc [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his silver hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His druidic abilities were realized during a raid on his village. He hasn't been sleeping well lately.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Gifted. Flaws: Insomniac, Secretive, Disease. Bonds: Job. Occupation: Actor
Voice: Stutters
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 24000 sp. 1 Minor magic item.
Percival Northcott, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a grey tunic with black highlights, and long brown pants that bunch up around his shoes. He has dyed his greying silver hair a little too much giving a sharp silver color. He has several tiny ruby earrings on each ear.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Percival studied abroad. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Rich, Job, Nature. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 2000 cp. Hematite (14 gp).
Finellen Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses well, typically a more casual-formal manner. Her silver hair, when down, is lengthy. Her gray eyes are slightly larger than normal.
Personality: Finellen wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born in the south to a Shoemaker, Finellen learned a great deal about her father's area of expertise. Her parents enrolled her in a Barbarian school at a young age so that she could practice her druidic talents. She became a Shoemaker soon after.
Motivation: She is unsatisfied with her job.
Ideals: Disciplined, Gifted. Bonds: Attractive, Job. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 11)
Armor Class 9
Hit Points 123 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 19 (+4) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +7
Possessions: 2000 gp. Alexandrite (1300 gp). Pink pearl (130 gp). Aquamarine (1300 gp).
Maynild Berkeley, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy auburn stubble. She wears a grey small hat and grey clothes. She has a hunchback. Her hair is short and auburn. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a great chef.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying brother.
Motivation: She seems to be bored by most things; and wishes to resurrect an old love
Ideals: Gifted, Artistic. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Engraver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Zircon (50 gp). 1 Masterwork Common Ranged Weapon.
Arara Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She sports blue clothing, slightly heavier than average wear. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has done her best to style her brown hair to look like a famous performer. This green eyed northerner is not easily forgotten.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born in the north, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. Due to her spouse's obsession with being a Shepherd they were divorced and she won custody of their daughter. She worked as a Priest, and she later adopted a second daughter.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Ideals: Disciplined. Bonds: Attractive, Family, Immigrant. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1500 sp.
Nalaed Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'0". She prefers to wear brown pants and tee shirts, and her gloved hand is found clutching a kukri. Her black hair is cut short with large spiked bangs in the front. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born on a small isolated farm. She found a children's book about a Dwarf Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Flaws: Insane, Antagonistic, Fearful. Bonds: Nature, Adventurer. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 60 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 17 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Goblin, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +6
Possessions: 1600 gp.
Burto Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. His hair is always cut to a buzz. His green eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He enjoys reading and quiet.
History: He was born to loving parents in a slum to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Gifted, Logical. Bonds: Attractive, Poor, Religious. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 100 gp. Sapphire pendant on gold chain (500 gp).
Gillyd Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a robe, a symbol of death around her neck, and a whip on her belt. Her chestnut hair is heavily combed to the left. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gillyd is combative with any and all who dare try her patience in the slightest.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. After coming to the age of reason, Gillyd took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying brother.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting, Gifted, Justice. Bonds: Attractive, Religious. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 37 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Sapphire pendant on gold chain (2900 gp). 1 Minor magic item.
Quilla Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a fancy blue dress. Her auburn hair is still thick. Her gray eyes peer out from beneath her broad blue hat.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Quilla lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She is untrained/undisciplined, which makes her dangerous.
Motivation: Further expansion of business; and find a way to reverse the transformation of her brother
Flaws: Depressed, Fearful, Insane. Bonds: Attractive, Family, Job. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
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