Alberich Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He is bristling with hidden weapons, mostly shields and shortbows. He has moderate length black hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. Recently he has begun working with bootleggers and crooks.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Gifted. Bonds: Criminal record, Rich, Nature, Attractive. Occupation: Mercenary
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp.
Gale Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears a robe, a symbol of magic around his neck, and a pickaxe on his belt. His right hand appears badly burned and disfigured. His beige fur is lengthy. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Gale has worked very hard to control his curse. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gale fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Disease. Bonds: Military. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 59 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 19 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Sylvan, Auran
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pijjirik Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to hide his balding. His red eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born several months after his mother was called into army service. When Pijjirik reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Optimist. Bonds: Attractive, Immigrant, Military. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 13)
Armor Class 11
Hit Points 121 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +7
Possessions: 100 pp. Amethyst (160 gp). Bloodstone (70 gp). Star ruby (1000 gp). Coral (160 gp). Chalcedony (70 gp). Black star sapphire (1000 gp). Red-brown spinel (160 gp). Deep blue spinel (1400 gp).
Skirt Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her fur is cut close to her head. She has gleaming, smiling blue eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: When she was but 6 years old her parents immigrated from the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She has drifted from career to career and currently works as a Stableman.
Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Disciplined. Bonds: Has a crush, Immigrant, Job, Criminal record. Occupation: Stableman
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
Possessions: 100 sp. 1 Masterwork Uncommon Weapon.
Ronwe Subtlety, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has wavy silver hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Justice. Flaws: Ugly. Occupation: Bowyer
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 80 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 100 pp. Tourmaline (120 gp). Lapis lazuli (16 gp). Violet garnet (600 gp). Jade (120 gp). Deep blue spinel (600 gp). 1 Minor magic item.
Balimaar Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. He wears a top hat to cover his moderate length blonde hair. His eyes are brown.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Balimaar was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and a deep hatred of gnolls
Flaws: Shy, Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Server
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 5 (-3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 120 gp.
Tiaathque Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She dresses well, typically a more casual-formal manner. She is an epitome of beauty. Her hair is greying and her face has many wrinkles. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is overprotective of those who hire her services. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was raised by priests from a young age. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable; and seeks redemption
Bonds: Attractive, Guardian, Criminal record, Religious, Mentor. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Juliana Oakley, Female Human [Permalink]
Personal [hide]
Description: She is renowned for her bright grey dresses and hats. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is always cut to a buzz. Her eyes are blue and she is always smoking a pipe.
Personality: Calm and collected, she is a well trained Doctor. She would rather hide behind her crafts than deal with other people.
History: Born in the south to a Doctor, Juliana learned a great deal about her father's area of expertise. She worked as a nervous Doctor and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Doctor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 200 sp.
Erdan Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised in a forest tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent father; and to unite with his sister
Flaws: Depressed, Hedonist. Bonds: Poor, Nature, Family. Occupation: Crown-heir
Voice: American accent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 1400 gp.
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