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NPC Generator

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Advanced [show]


Norman Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in yellow turtlenecks beneath a grey coat with black slacks. His blonde hair is cut short. He has several tiny sapphire earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has built up a small fortune and can afford his own way.

Motivation: He is content; and a strong sense of loyalty to half-elven people

Flaws: Racist, Mundane. Bonds: Immigrant, Rich, Nature. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Heiser, Male Half-Elf Commoner 1
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his hair in dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the east. While studying, he fell in love. They married and had a son. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic. Bonds: Has a crush, Rich, Immigrant, In love. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Bertram Gresham, Male Human Bard 10
Medium (6'2") Human, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 53 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Moon Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear pastel clothing when he does not wear armor. His fur is gray and very short. His eyes are copper and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Moon hails from a village terrorized by gnolls. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Seeks redemption; and to prove his worth to the world

Flaws: Shy, Impulsive. Bonds: Poor, Enemies, Adventurer, Criminal record. Occupation: Servant

Voice: Speaks like tongue is numb

Attributes [hide]

Moon Of Wine, Male Tabaxi Druid 18
Medium (5'2") Tabaxi, Neutral Evil (CR 18)
Armor Class 12
Hit Points 136 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 10 (+0)17 (+3)
Skills Medicine +6, Persuasion +9
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146

Possessions: 14000 gp. Moonstone (20 gp). Freshwater pearl (14 gp). Star rose quartz (20 gp). Amethyst (90 gp). Fiery yellow corundum (1300 gp). Fire opal (1300 gp). Deep green spinel (90 gp). Azurite (14 gp). 1 Major magic item.


Social Check DCs


Skirt Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her fur is black and curly. She wears a mask on her face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born at the edge of vast mountains. Her homeland was ravaged by war and she spent much of her life rebuilding it. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Passionate. Flaws: Fearful, PTSD. Bonds: Rich, Nature. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Skirt Thunder, Female Tabaxi Ranger 13
Medium (5'3") Tabaxi, Neutral Evil (CR 13)
Armor Class 12
Hit Points 73 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 14 (+2)17 (+3)
Skills Medicine +6, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. Violet garnet (1600 gp). Golden pearl (120 gp). Alexandrite (1600 gp). Carnelian (60 gp). Smoky quartz (60 gp). Freshwater pearl (6 gp). Aquamarine (1600 gp). Carnelian (60 gp). Coral (120 gp). Freshwater pearl (6 gp). 1 Medium magic item.


Social Check DCs


Pikar Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white cloak and cross-gartered yellow stockings. His auburn hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Roofer for hire.

Motivation: To be a Junk Dealer again; and wants to open a new tavern

Ideals: Athletic. Bonds: Attractive, Job, Religious, Mentor. Occupation: Roofer

Voice: Spanish accent

Attributes [hide]

Pikar Underfoot, Male Halfling Warlock 11
Small (3'1") Halfling, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 37 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 900 gp. Alexandrite (700 gp). Amethyst (150 gp). Pink pearl (150 gp). Deep green spinel (150 gp). Aquamarine (700 gp). White pearl (150 gp).


Social Check DCs


Anselm Harlow, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail, and he perpetually has his scythe ready. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and regain custody of his son

Ideals: Fighting. Flaws: Shy, Antagonistic, Fearful. Bonds: Family. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Anselm Harlow, Male Human Ranger 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Trail Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear ponchos typically of a light brown in addition to tight pants, and is pretty ugly. His black fur is kept up in a ponytail inside a small hat. He has hazel eyes.

Personality: Eccentric and domineering, Trail will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels the way he acts is they only way to get by in the world; and to prove his worth to the world

Ideals: Extrovert, Fighting, Impeccable. Flaws: Ugly, Impulsive. Bonds: Has a crush. Occupation: Gardener

Voice: Low and grunting

Attributes [hide]

Trail Wing, Male Tabaxi Warlock 10
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)15 (+2) 10 (+0)17 (+3)
Skills Deception +7, Nature +6
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14422222

Possessions: 1600 gp. Large well-done wool tapestry (600 gp). Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Armara Grace, Female Tiefling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She likes to wear black tank tops with grey skirt. She has a hunchback. Her red hair is greasy and uncared for. Her eyes, though not visible through her cowl, are black.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She comes from a rich northern family. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business; and money/treasure

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Armara Grace, Female Tiefling Commoner 2
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills Athletics +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Carrie Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His black hair is braided into rings. His green unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Carrie is combative with any and all who dare try his patience in the slightest.

History: Carrie was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Justice, Persistence. Flaws: Disease, Antagonistic. Bonds: Has a crush. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Carrie Rothenel, Male Elf Paladin 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)15 (+2) 18 (+4)12 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs

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