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NPC Generator

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Advanced [show]


Nicholas Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, brown, dusty cloak. He has styled his red hair well, parting it to the left. His violet eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is a Doppelganger in disguise. A freak accident while working with his Ploughman mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: Many dire rats want him driven away; and wants to work out more often

Ideals: Athletic. Flaws: Cynical, Disease. Bonds: Rich, Adventurer, Enemies. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Nicholas Bradshaw, Male Human Bard 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)17 (+3) 17 (+3)10 (+0)
Skills Arcana +6, Insight +6
Senses Passive Perception 13
Languages Common, Undercommon, Druidic, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown costume with the symbols of the sun god on his torso. He has styled his white fur well, parting it to the right. His fierce copper eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a daughter. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Nimble never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He has money and likes to spend it; and he feels threatened by others

Flaws: Ugly, Shy, Fearful. Bonds: Rich, In love. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Nimble Peak, Male Tabaxi Barbarian 4
Medium (5'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Iolite (80 gp). White opal (700 gp). Coral (60 gp). 1 Chain shirt. 1 Breastplate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Kelter Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and black handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is cut jaggedly and amateurishly. His hazel eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Kelter grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kelter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kelter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels that his past leaves him morally obligated to help; and he has passion for adventuring and risk

Ideals: Joker, Logical. Bonds: Attractive, Adventurer, Criminal record. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Kelter Nimblefingers, Male Halfling Wizard 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)18 (+4) 12 (+1)14 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Draconic, Sylvan, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433200000

Possessions: 3000 sp.


Social Check DCs


Broce Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is slicked back into a classic pompadour. His skin is flawless and his violet eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the south. He can't help but pocket interesting objects he comes across

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Pacifist. Bonds: Attractive, Criminal record, Immigrant. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Broce Dunben, Male Gnome Aristocrat 11
Small (3'7") Gnome, Lawful Evil (CR 11)
Armor Class 14
Hit Points 88 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)16 (+3) 15 (+2)11 (+0)
Skills Arcana +7, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling, Elven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1700 gp.


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear pastel pants and tee shirts. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He struck the Dilettante job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Persistence. Flaws: Addict. Bonds: Mentor, Job. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Kite In the Wind, Male Tabaxi Barbarian 3
Medium (5'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Druidic, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Sard (60 gp). 1 Masterwork manacles. 1 Good lock. 1 Silver holy symbol.


Social Check DCs


Ralf Spalding, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he typically wears grey cloth garments or leather armor. He has a very tight haircut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in a small plains village. His father took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.

Motivation: He's looking for his big break; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Optimist. Bonds: Attractive, Has a crush, Nature, Adventurer. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Ralf Spalding, Male Human Bard 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 8 (-1)10 (+0) 12 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 130 gp. Golden pearl (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Sannl Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and black skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She keeps her long red hair kept up in a rat tail. Her face is covered beneath a completely black helmet.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is able to make almost anything out of random pieces of junk.

History: She was raised by priests from a young age. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying brother.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Passionate, Gifted. Bonds: Religious, Mentor. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Sannl Brazzik, Female Dwarf Rogue 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 10 (+0)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnome, Giant
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 340 gp. Golden yellow topaz (600 gp). White pearl (140 gp).


Social Check DCs


Alain Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears white leather gloves, a white jacket, and tight pants. Her chestnut hair is well kept. Her eyes are violet and catlike.

Personality: She is a Sculptor first and foremost. She believes firmly that knowledge should be universal. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Alain was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She dropped out of school to support her sick father, and resented it. She has since lost track of the people in her past.

Motivation: She'd like to take her coworkers down a peg; and to be a miner again

Ideals: Logical. Flaws: Impulsive. Bonds: Poor, Job, Family. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Alain Porridgepot, Female Halfling Commoner 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)16 (+3) 8 (-1)7 (-2)
Skills Animal Handling +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Halfling, Auran, Ignan, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Veloptima Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a simple tan robe with brown stripes complete with hood. Her long chestnut hair reaches down to her waist. Her thin eyebrows rest above her beady green eyes.

Personality: She is almost excessively polite to everyone, even when angry. Flattery will make her almost putty in your hands.

History: Veloptima hails from a village terrorized by brigands. When money was particularly tight she was walking through alleys when she overheard a Soapmaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands; and she wants revenge against brigands

Flaws: Ugly, Shy, Selfish. Bonds: Poor, Enemies. Occupation: Soapmaker

Voice: Hollow voice

Attributes [hide]

Veloptima Horcusporcus, Female Gnome Aristocrat 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Red garnet (120 gp). 1 Minor magic item.


Social Check DCs

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