Thea TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman likes to wear ponchos typically of a light white in addition to tight pants and is in decent physical shape. Her hair is chestnut, silky, and of moderate length. Her blue eyes are passionate and lively.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in a small village she learned the ways of the warrior from her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, Religious. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 12)
Armor Class 14
Hit Points 58 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Celestial, Druidic
Attacks Melee +2 / 3d10-2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 300 pp. Fire opal pendant on a fine gold chain (1400 gp). Gold and topaz bottle stopper cork (1100 gp). Black velvet mask with numerous citrines (80 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (6000 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sumnes Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a colorful flower in her chestnut hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is happy with her job as a Servant. She turns her eye from what people do, preferring to live and let live. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born in a small village she learned the ways of the warrior from her father. Her necromantic abilities were realized during a raid on her village. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sumnes fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Barrister again; and wants to work out more often
Ideals: Athletic, Gifted, Fighting. Bonds: Rich, Attractive, Job. Occupation: Servant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp.
Cumpen Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, she is an attractive figure. She wears a simple tan robe with grey stripes complete with hood. She has styled her black hair well, parting it to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born the only child of a wealthy merchant. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been a successful dealer in antiques buying low and selling high.
Motivation: She has money and likes to spend it.
Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Brewer
Voice: American accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Draconic, Sylvan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Star ruby (800 gp). Tiger eye turquoise (8 gp). 1 Minor magic item.
Ernest Ramsey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a grey and red handkerchief worn on his right side. With a patchy brown beard and wild brown hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He'd like to take his coworkers down a peg; and wants his loneliness to end
Ideals: Disciplined. Bonds: Poor, Has a crush, Military, Adventurer, Job. Occupation: Marshal
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 700 sp.
Birel Jacobs, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She is physically well-built. She keeps her long auburn hair kept up in a rat tail. She wears large thick round spectacles.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born on a small isolated farm. Her father was a soldier and died while she was still young. Birel was left her father's suit of armor and trained in its use and care. She used her abilities to trick people and travel the world for free.
Motivation: To reunite with her absent father; and she is being blackmailed/forced/etc and this influences her actions
Bonds: Poor, Criminal record, Nature, Military, Family. Occupation: Animal Trainer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 75 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Ignan, Abyssal, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 4000 gp. Rich purple corundum (500 gp). Brown-green garnet (50 gp). Hematite (13 gp). Iolite (40 gp). Fire opal (500 gp). Amber (50 gp). 1 Minor magic item.
Fragrant In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he has a large brown mantle and cape that has been intricately interwoven into his white robe. He keeps his gray fur in a pixie cut. He has a tattooed face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.
History: Fragrant was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Fragrant has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and balancing his hectic life and new mercenary responsibilities is difficult
Flaws: Addict, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 70 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1100 gp. An abacus with copper, silver and gold markers (180 gp). A small bag of saffron. (90 gp). 1 Minor magic item.
Gildmak Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears just a white suit. His red hair is smooth and relatively long. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Gildmak grew up listening to his father's many stories. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to work out more often; and to reunite with his old friends
Ideals: Impeccable, Philantrophist, Athletic. Bonds: Adventurer, Criminal record. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 16)
Armor Class 16
Hit Points 61 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 11000 gp. White pearl (70 gp). Fiery yellow corundum (1300 gp). Alexandrite (1000 gp). Blue quartz (12 gp). Iolite (30 gp). Amethyst (70 gp). Silver pearl (70 gp). Aquamarine (1000 gp). Eye agate (12 gp). Azurite (12 gp). 1 Medium magic item. 1 Medium magic item.
Jak Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He wears a red vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his red boots flare out at the collars. He has wavy silver hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.
History: He was born in a small forest village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: Wishes to resurrect an old love; and wants to raise his children well
Flaws: Mundane. Bonds: Military, Nature, Family, In love. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Korinn Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting clothing which further accentuates her frame. Her crest is short and rusty. Her eyes are a pleasant gold.
Personality: Calm and collected, she is a well trained Doctor. She believes the world needs to unite to get rid of giants once and for all.
History: Born in the north to a Doctor, Korinn learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She has never given up on her dancing dream.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Artistic. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 61 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +6
Possessions: 8000 gp. Violet garnet (400 gp). Fire opal (1100 gp). Golden yellow topaz (400 gp). Tiger eye turquoise (5 gp). Red spinel (70 gp). Chrysoberyl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!