Rosalind Bentley, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears grey leather gloves, a grey jacket, and tight pants. Her golden hair is kept up in a ponytail inside a broad hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She made a point of taking high paying jobs and getting most of it up front. She now spends her time doing works of charity.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Gardener
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 200 sp.
Traulam Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a violet shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She is bald on top and has large brown tufts of hair around her ears. She has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hasn't been sleeping well lately.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Religious, Mentor. Occupation: Slave Trader
Voice: Raspy
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 70 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +7
Possessions: 800 gp. Golden yellow topaz (900 gp). Violet garnet (900 gp).
Ridaro Liadon, Female Elf [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress), and she perpetually has her sword ready. Her blonde hair is cut short with large spiked bangs in the front. Her eyes are gray and beady.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ridaro took refuge in the old dungeon and found the beat up sword and armor she uses now. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp. Pink pearl (80 gp). Silver pearl (80 gp). Golden yellow topaz (300 gp).
Tethren Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a green shirt with thin black vertical stripes and green pants. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.
Motivation: Regain custody of his daughter; and he feels kind of lost in life
Flaws: Depressed, Mundane, PTSD. Bonds: Rich, Family. Occupation: Assassin
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 5000 cp. 1 Masterwork Common Melee.
Maynild Emsworth, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear ponchos typically of a light brown in addition to tight pants. She has slicked back red hair. She wears a mask on her face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is used to getting what she wants. In part because she is a meticulous planner.
History: The child of southern immigrants she idolized her father. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She ran away from her former home and has been making her living as a Brewer for the past few years.
Motivation: She wants nothing more than to rejoin the army; and wants her loneliness to end
Ideals: Persistence, Professionalism. Bonds: Immigrant, Military, Job, Has a crush. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Sarah Windsor, Female Human [Permalink]
Personal [hide]
Description: She has a large grey mantle and cape that has been intricately interwoven into her black robe. Her silver hair is braided into rings. Her brown eyes are slightly larger than normal.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She also is a firm believer in the womanly ideal.
History: She got into the Spy business at a young age. Her childhood dream was to be a Interpreter, but she was a colossal failure. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Balancing her hectic life and new Spy responsibilities is difficult; and revenge
Flaws: Cynical, Impulsive. Bonds: Job, Adventurer, Enemies. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
Rolen Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears blue leather gloves, a blue jacket, and tight pants. With bright blonde hair and a scraggly beard. He wears a mask on his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a soldier and died while he was still young. Rolen was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Philantrophist, Gifted. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Slave Trader
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 45 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Auran, Goblin, Celestial
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. Jeweled electrum ring (8000 gp). Solid gold idol (500 gp). Jeweled electrum ring (8000 gp). A delicate silver chain set with a tourmaline (30 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Old masterpiece painting (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver chalice with lapis lazuli gems (150 gp). Carved bone or ivory statuette (30 gp). 1 Minor magic item. 1 Minor magic item.
Nurkara Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a grey shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes peer out from beneath her wide-brimmed grey hat.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her childhood dream was to be a Body Guard, but she was a colossal failure. She has drifted from career to career and currently works as a Miner.
Motivation: To share knowledge with the world; and to find somewhere to settle down
Ideals: Logical, Artistic. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Infernal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Urshar Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears loose pants and a collared shirt complete with sweater beneath her coat. She is an epitome of beauty. With wild blonde hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Urshar wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She has all her life been fascinated with poetry.
History: Gifted from a young age, Urshar studied abroad. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was granted necromantic powers by her dying sister.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and meet up once more with her childhood friend
Ideals: Disciplined, Artistic, Gifted. Bonds: Attractive. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 210 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
