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NPC Generator

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Advanced [show]


Rangrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze, marred by chocolates. He has moderate length blonde hair. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north to a Mayor, Rangrim learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job, Mentor. Occupation: Mayor

Voice: Indian accent

Attributes [hide]

Rangrim Trueblood, Male Dwarf Aristocrat 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +5, History +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2

Possessions: 30 pp.


Social Check DCs


River Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Dyer uniform, and carries bastard swords. He has dyed his greying yellow fur a little too much giving a sharp yellow color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a mountains tribe. He helped his father out around the business and became quite the natural. He became a Dyer soon after.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting, Philantrophist. Bonds: Job, Adventurer, Nature. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

River Buttons, Male Tabaxi Cleric 13
Medium (5'1") Tabaxi, Chaotic Good (CR 13)
Armor Class 15
Hit Points 44 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)21 (+5) 7 (-2)12 (+1) 14 (+2)15 (+2)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465544

Possessions: 3000 gp. Zircon (40 gp). Tourmaline (70 gp). Brown-green garnet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadwisa Warwick, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She very much looks the part of a Miller. She has wavy blonde hair. Her half smiles and blue eyes are beguiling and draw you in.

Personality: While she acts the brute, she is far gentler than she would appear. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born to a pair of adventurers, Hadwisa grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better world.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Philantrophist. Bonds: Job, Attractive, Adventurer. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Hadwisa Warwick, Female Human Commoner 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)16 (+3) 15 (+2)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Orc, Gnome, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gomory Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is drawn into a tight pony tail with a cross scrunchie. He has several tiny amethyst earrings on each ear.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and doesn't want to be a assassin and was forced into it by his family

Flaws: Antagonistic. Bonds: Rich, Enemies, Slave, Family. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Gomory Winthrop, Male Human Wizard 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)7 (-2) 13 (+1)9 (-1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).


Social Check DCs


Balifra Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: 4'2" and lanky with angular features, she is an attractive figure. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her long chestnut hair reaches down to her waist. Her fierce violet eyes like to dwell on things.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in the east. In her 15th year, her parents were killed by a orcs raid, leaving Balifra alone in the world. After a stint in an orphanage, she was adopted. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A deep hatred of orcs.

Ideals: Fighting. Bonds: Attractive, Enemies, Nature, Immigrant. Occupation: Slave Trader

Voice: growls and snarls, animalistic

Attributes [hide]

Balifra Battlehammer, Female Dwarf Fighter 3
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 7 (-2)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 2 Tanglefoot bags. 1 Antitoxin.


Social Check DCs


Mella Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is generally shirtless and showing off her tattooed chest. She wears a deerstalker hat to cover her moderate length blonde hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: A skeptical and narcissistic woman, Mella's first love is herself. Her second love is also herself. She has all her life been fascinated with singing.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Mella was born on a far eastern island where she grew up under the tutelage of her mother, an expert Jeweler. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to half-elven people

Ideals: Impeccable, Artistic. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Mella Xiloscient, Female Half-Elf Adept 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Investigation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Baelitae Erenaeth, Female Elf [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, she is an attractive figure. She is generally shirtless and showing off her tattooed chest. She sports white long hair. Her eyes are violet and she is always smoking a pipe.

Personality: Baelitae wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She pushes her goals aggressively. She is also a coward if confronted.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her martial abilities were realized during a raid on her village. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Baelitae was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and many gnolls want her driven away

Ideals: Disciplined, Gifted. Flaws: Fearful, Greedy. Bonds: Attractive, Enemies. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Baelitae Erenaeth, Female Elf Warrior 2
Medium (5'4") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 240 gp. 3 Acid flasks.


Social Check DCs


Enidda Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her red hair is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She misses her home and complains about the freezing weather, even in summer.

History: Born to a Barber, her father struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Immigrant, Poor. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Enidda Nucklestamp, Female Gnome Fighter 8
Small (3'2") Gnome, Neutral Evil (CR 8)
Armor Class 13
Hit Points 74 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Goblin
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 10000 sp. Tourmaline (120 gp). Deep green spinel (120 gp). Zircon (40 gp). Star ruby (500 gp). Red spinel (120 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosalind Kendal, Female Human [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a quarterstaff, but if one is not available she will default to her dagger. Her blonde hair is well kept. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is able to make almost anything out of random pieces of junk.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of her daughter; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Entrepeneur. Bonds: Family. Occupation: Baker

Voice: Sounds elderly

Attributes [hide]

Rosalind Kendal, Female Human Warrior 2
Medium (5'1") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 18 (+4)10 (+0)
Skills Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp.


Social Check DCs

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