Nagrette Garfield, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a black armored body suit, with a simple blue line shooting up and back down. Her white hair is matted, messy, and big. Her eyes are a pleasant brown.
Personality: She is fixated on the number 9. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the north her family was never financially stable. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She was recently attacked on the road and savagely beaten by bandits.
Motivation: She desires power and/or immortality; and obtaining odd cultural dragonborn artifacts is her passion
Flaws: Ugly, Insane. Bonds: Adventurer, Poor. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: Hematite (4 gp). Amethyst (150 gp).
Feng Harlan, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'1" and wears many layers of old clothing at all times. He wears a deerstalker hat to cover his moderate length white hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: When he was but 4 years old his parents immigrated from the south. His arcane abilities were realized during a raid on his village. After a long history of fighting, Feng and his spouse have recently divorced.
Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Tanner
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Dagnal Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a tight fitting grey shirt and pants. She wears a feathered hat to cover her moderate length golden hair. Her eyes, though not visible through her cowl, are green.
Personality: She is business-like. She takes instructions and follows them to the letter. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Professionalism, Justice. Flaws: Disease, Insomniac. Bonds: Criminal record. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Aquan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Coral (120 gp).
Rosamund Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a moderate pudge and is not very fit. Her chestnut hair is cut short. She is very pretty but has cold, dead eyes.
Personality: Confrontational and typically high on some drug or another. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Rosamund was raised in a hard working conservative environment. She was taken as a slave by a traveling circus and forced to perform She became a Map Maker soon after.
Motivation: An old rival family wants her found; and balancing her hectic life and new map maker responsibilities is difficult
Flaws: Addict. Bonds: Attractive, Adventurer, Job, Slave, Family. Occupation: Map Maker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 60 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 280 pp. Coral (80 gp). Black pearl (1600 gp). Eye agate (10 gp). Jade (80 gp). Onyx (40 gp). Malachite (10 gp). Star ruby (600 gp).
Chay Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'11", this man tends to wear a large red jacket. He wears his golden hair down. He has several tiny jet earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He comes from a rich northern family. A gifted student he started as a Jeweler, but he got bored and became a Locksmith. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Secretive. Bonds: Rich, Family, Job, Adventurer. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 8 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
Aramil Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is always cut to a buzz. His gray eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Armorer business at a young age. A gifted student he started as a Navigator, but he got bored and became a Armorer. He has never given up on his singing dream.
Motivation: He would like to get married and retire; and he has a crush on the local navigator
Ideals: Artistic. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 7
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 8 (-1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Bidreked Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his copper crest. He has gold eyes.
Personality: He loves telling others what to do and how they should feel about things. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Opinionated. Bonds: Attractive, Rich, Criminal record. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp. 1 Breastplate. 1 Banded mail. 1 Banded mail.
Azza Torment, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she prefers to wear flannel. Her black hair is knotted and matted. Her gold unseeing eyes seem to look past you.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Like her father and her brother before her, after school she went straight into learning to become a Navigator. She became a Navigator soon after.
Motivation: To be a Herbalist again; and she'd like to take her coworkers down a peg
Flaws: Disease, Antagonistic. Bonds: Job, Slave. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 31 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 3000 gp. Aquamarine (1100 gp). Jasper (40 gp). Azurite (10 gp). Onyx (40 gp). Lapis lazuli (10 gp). Deep green spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Left-Handed On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her gray fur is smooth and relatively long. Her eyes are hazel and she is always smoking a pipe.
Personality: She is witty, but her monotone delivery comes off as unnerving She uses divination through singing.
History: When she was but 6 years old her parents immigrated from the west. When money was particularly tight she was walking through alleys when she overheard a Barrister hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted necromantic powers by her dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Barrister
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
