Gardain Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His chestnut hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gardain hails from a village terrorized by goblins. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gardain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Revenge; and many goblins want him driven away
Ideals: Athletic, Disciplined, Gifted. Flaws: Hedonist. Bonds: Enemies. Occupation: Beggar
Voice: Sensual and smooth
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 220 gp.
Rurik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is wearing a long, grey cloak, marred by beers. His black hair is long and unkept. He has gleaming, smiling violet eyes.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His mother raised him in a mountain cabin. A freak accident while working with his Hunter father left him crippled. He has recently gotten a pet goose that steals things from people.
Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Racist, Disease, Insane. Bonds: Criminal record, Nature. Occupation: Brewer
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Vondal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a colorful flower in his silver hair. This hazel eyed westerner is not easily forgotten.
Personality: A skeptical and narcissistic man, Vondal's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Persistence. Bonds: Poor, Attractive, Immigrant. Occupation: Assassin
Voice: French accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp. 1 Magnifying glass.
Kadana Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear flannel. Her brass crest is heavily combed to the right. Her red eyes are slightly larger than normal.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Kadana is combative with any and all who dare try her patience in the slightest.
History: Kadana lived on a farm with her mother, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with her old friends; and tiefling compassion
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Family, Adventurer. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 8)
Armor Class 9
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Violet garnet (800 gp). Peridot (40 gp). Rich purple corundum (400 gp). Tiger eye turquoise (9 gp). Blue quartz (9 gp). Jet (70 gp).
Claira Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and tends to wear a large blue jacket. She has slicked back silver hair. Her blue eyes peer out from beneath her top blue hat.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Claira was raised in a hard working conservative environment. Her father was a soldier and died while she was still young. Claira was left her father's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 2 years.
Motivation: Further expansion of business; and she wants to get laid
Ideals: Impeccable, Philantrophist. Bonds: Job, Military, Has a crush. Occupation: Herbalist
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Arumawann Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a dagger on it. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are amber.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.
History: Born in the south his family was never financially stable. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Pacifist. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Marshal
Voice: Irish accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Pikar Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is cut close to his head. He has a dull look in his gray eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.
History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and he is content
Ideals: Joker, Persistence, Athletic. Flaws: Mundane. Bonds: Slave. Occupation: Tanner
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 280 gp. 1 Half-Plate.
Numba Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has shaved her head bald. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mortician arts, while her father instructed her in etiquette, music and courtly manner. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To settle down with her crush; and wants her loneliness to end
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer, Has a crush. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Goblin, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 10000 sp. 4 Smokesticks.
Fragrant Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her long white fur kept up in a rat tail. She is baby faced.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She got into the Scribe business at a young age. She helped her mother out around the business and became quite the natural. She has achieved small success as a Scribe.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Entrepeneur, Athletic. Flaws: Hedonist. Bonds: Job. Occupation: Scribe
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 7000 sp.
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Their contribution stands as a beacon of hope for all adventurers!