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NPC Generator

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Advanced [show]


Emerald Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown shirt with thin tan vertical stripes and violet pants. His fur is cut close to his head. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invites people to come help in his community garden.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Architect mother left him crippled. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Nature. Occupation: Server

Voice: American accent

Attributes [hide]

Emerald Mirror, Male Tabaxi Warlock 6
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 7 (-2)12 (+1)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 200 gp. Sard (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tree Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His red fur is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Tree grew up listening to his mother's many stories. Tree was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Animal Trainer. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Antagonistic. Bonds: Rich, Adventurer, Immigrant. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Tree Grass, Male Tabaxi Monk 8
Medium (5'10") Tabaxi, Chaotic Good (CR 8)
Armor Class 7
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +3, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1

Possessions: 400 gp. Azurite (13 gp).


Social Check DCs


Sannl Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears tight fitting clothing which further accentuates her frame. Her chestnut hair is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to loving parents in a slum to the north. From her teen years she was always beautiful and desirable, so people have always doted on her. She has never given up on her writing dream.

Motivation: Wants to work out more often; and she loathes her own lifestyle

Ideals: Athletic, Artistic. Flaws: Insomniac, Shy. Bonds: Attractive, Poor. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Sannl Fallack, Female Dwarf Warrior 3
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Pyxrin Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing a long, black cloak. Her scarlet crest is matted, messy, and big. Her gold eyes dart from person to person to random spaces in the air.

Personality: She is almost excessively polite to everyone, even when angry. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in the north, but her parents moved at a very young age to the east. After coming to the age of reason, Pyxrin took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Nothing but the best is good enough for her; and she is currently in port desperately looking for someone to get her out

Ideals: Gifted, Impeccable. Flaws: Ugly, Shy. Bonds: Slave, Immigrant. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Pyxrin Raghthroknaar, Female Dragonborn Bard 3
Medium (6'3") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Hubert Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.

Motivation: He is greedy.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Hubert Dumph, Male Human Barbarian 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Drenna Marlowe, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. Her auburn hair is lengthy. Her fierce amber eyes like to dwell on things.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She got into the Mortician business at a young age. Drenna was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.

Motivation: To be a Apothecary again.

Ideals: Logical, Philantrophist. Bonds: Job, Religious. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Drenna Marlowe, Female Half-Orc Cleric 9
Medium (5'7") Half-Orc, Neutral Good (CR 9)
Armor Class 10
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Terran, Elven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1900 gp. Red spinel (150 gp). Smoky quartz (80 gp). Black opal (1200 gp). Rhodochrosite (4 gp). Chrysoprase (80 gp). 1 Minor magic item.


Social Check DCs


Spring Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her lavender fur is smooth and relatively long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her yellow eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west to a Tanner, Spring learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Spring took refuge in the old dungeon and found the beat up trident and armor she uses now. After a long history of fighting, Spring and her spouse have recently divorced.

Motivation: To share knowledge with the world; and she'd like to take her coworkers down a peg

Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Spring Thunder, Female Tabaxi Adept 1
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)14 (+2) 14 (+2)11 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 sp. 1 Simple lock.


Social Check DCs


River Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her long beige fur kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. A true patriot, River would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She is the product a well kept family trust fund and as such has never really known need. Her father was a soldier and died while she was still young. River was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and money/treasure

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Military, Rich. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

River Of Ivory, Female Tabaxi Wizard 2
Medium (5'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)15 (+2) 8 (-1)15 (+2)
Skills Athletics +5, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 290 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Keyleth Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears dark leathers with embroidery. Beneath her clothing is a huge mess of scar tissue. Her hair, while still mostly blonde, has prominent grey streaks. Her thin eyebrows rest above her beady gray eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Carter arts, while her father instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Flaws: Ugly. Bonds: Slave, Job, Rich, Adventurer. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Keyleth Markum, Female Half-Elf Druid 5
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 17 (+3)14 (+2)
Skills History +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 200 gp. Silver pearl (90 gp). Golden yellow topaz (1000 gp).


Social Check DCs

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