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NPC Generator

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Advanced [show]


Aramil Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His hair, while still mostly brown, has prominent grey streaks. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make him almost putty in your hands.

History: Aramil was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Performer.

Motivation: Regain custody of his daughter.

Flaws: Ugly, Mundane, Selfish. Bonds: Poor, Job, Family. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Aramil Xistsrith, Male Elf Sorcerer 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. He keeps his long beige fur kept up in a rat tail. His half smiles and copper eyes are beguiling and draw you in.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in the east, but his parents moved at a very young age to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Navigator for hire.

Motivation: He feels that his past leaves him morally obligated to help; and he is unsatisfied with his job

Flaws: Insane. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Tricking In the Wind, Male Tabaxi Bard 6
Medium (5'10") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 14 (+2)16 (+3)
Skills Performance +6, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 400 gp.


Social Check DCs


Eridred Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. With wild brown hair. She wears large thick round spectacles.

Personality: She exudes charisma. She is a tour de force of persuasion. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born to a criminal king-pin and mafia family From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to trick people and travel the world for free.

Motivation: Her religion dominates her actions; and someone believes her a fraud

Bonds: Rich, Attractive, Religious, Criminal record, Enemies. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Eridred Fireforge, Female Dwarf Adept 7
Medium (4'0") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 21 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)18 (+4) 11 (+0)10 (+0)
Skills History +7, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Ignan, Orc, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 gp. Deep blue spinel (900 gp).


Social Check DCs


Quick Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. He has cinnamon fur. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quick took refuge in the old dungeon and found the beat up kukri and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Disciplined, Optimist. Bonds: Attractive, Military, Nature. Occupation: Brewer

Voice: Relaxed voice

Attributes [hide]

Quick Wind, Male Tabaxi Sorcerer 10
Medium (6'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 13 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)9 (-1) 8 (-1)9 (-1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1100 gp. Peridot (30 gp). Deep blue spinel (400 gp). Blue quartz (16 gp). Chalcedony (30 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akra Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a green costume with the symbols of luck on her torso. Her gold crest is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Animals are drawn to her, and she is able to talk to them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents enrolled her in a Adept school at a young age so that she could practice her druidic talents. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To get a good night's sleep; and a deep hatred of giants

Ideals: Gifted. Flaws: Sensitive, Insomniac. Bonds: Immigrant, In love. Occupation: Seamstress

Voice: Nasally tone

Attributes [hide]

Akra Argenthrixus, Female Dragonborn Adept 7
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)17 (+3) 14 (+2)18 (+4)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Auran, Ignan, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 500 gp. Sardonyx (70 gp). Fire opal (1100 gp). Blue quartz (13 gp).


Social Check DCs


Frederick Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his yellow robe and has his sickle always slung over his shoulder. His black hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Bonds: Attractive, Job, Criminal record, Religious. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Frederick Dukakis, Male Half-Elf Cleric 2
Medium (5'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)6 (-2) 15 (+2)10 (+0)
Skills Arcana +0, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1500 sp.


Social Check DCs


Mardred Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'1" has a big stupid grin on her face most of the time. She has the majority of her body covered in plate. She has a very tight haircut. Her eyes are green.

Personality: Mardred wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Mardred Trueblood, Female Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)14 (+2) 9 (-1)7 (-2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 gp.


Social Check DCs


Zanna Munggen, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears bulky tan painted plate armor. Her auburn hair is braided into rings. Her eyes are green.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She never wears the same outfit twice, unless she absolutely has to.

History: She got into the Brewer business at a young age. Zanna was born on a far western island where she grew up under the tutelage of her father, an expert Brewer. She inherited the family business which she has now maintained for 12 years.

Motivation: She's in love; and she's attracted to the pc

Ideals: Joker, Artistic. Bonds: Job, Immigrant, Has a crush. Occupation: Brewer

Voice: Spits words with contempt

Attributes [hide]

Zanna Munggen, Female Gnome Warrior 4
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)18 (+4) 9 (-1)12 (+1)
Skills Religion +6, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Auran, Giant, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Myathethil Raethran, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She keeps her blonde hair in a pixie cut. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Myathethil was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Navigator. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Money/treasure.

Flaws: Disease. Bonds: Immigrant, Rich, Religious. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Myathethil Raethran, Female Elf Commoner 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)11 (+0) 12 (+1)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Solid gold idol (200 gp). Gold dragon comb with red garnet eye (600 gp). Silver comb with moonstones (900 gp). 1 Tanglefoot bags. 4 Antitoxin. 1 Tanglefoot bags.


Social Check DCs

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