Hamil Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with white colored cloaks and clothing. With a patchy silver beard and wild silver hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow; and he wants revenge against drow
Ideals: Opinionated, Professionalism. Bonds: Attractive, Religious, Enemies. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Black opal (1100 gp). Black pearl (1000 gp). White pearl (70 gp). Sardonyx (60 gp).
Thar Wharton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'1" eastern man, he typically wears white cloth garments or leather armor. He keeps his long silver hair kept up in a rat tail. His hazel eyes peer out from beneath his deerstalker white hat.
Personality: Thar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thar is combative with any and all who dare try his patience in the slightest.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered poetry. He has been saving his money to try and buy his sister's freedom.
Motivation: To be a Mayor again; and wants to open a new tavern
Ideals: Artistic, Justice. Bonds: Slave, Family, Job. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 30000 cp.
Zephan Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green coat over a yellow low-cut shirt, and a top hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His black hair is smooth and relatively long. His black eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.
History: Zephan was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is greedy; and he would like to get married and retire
Ideals: Persistence. Flaws: Selfish, Fearful. Bonds: Has a crush, Rich. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 75 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 2000 gp. Blue-white diamond (3000 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ilanis Iathrana, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses like a well dressed Shepherd does. She has a long chestnut ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She was born blind and as such lacked many opportunities for work. A gifted student she started as a Glassblower, but she got bored and became a Shepherd. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor; and balancing her hectic life and new shepherd responsibilities is difficult
Ideals: Athletic. Flaws: Secretive, Disease. Bonds: Job, Enemies. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 58 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6
Possessions: 1100 gp. Sardonyx (60 gp).
Vrondiss Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in green turtlenecks beneath a black coat with red slacks. His bronze crest is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily eccentric. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. Vrondiss was born on a far southern forest where he grew up under the tutelage of his mother, an expert Interpreter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 14)
Armor Class 12
Hit Points 100 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Aquan, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 600 pp. Alexandrite (800 gp). Blue quartz (14 gp). Jade (60 gp). Chrysoberyl (60 gp). Lapis lazuli (14 gp). Eye agate (14 gp). 1 Medium magic item.
Kody Sheldon, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey armored body suit, with a simple brown line shooting up and back down, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Kody does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to loving parents in a slum to the east. Kody was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kody decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Depressed. Bonds: Military, Poor, Criminal record. Occupation: Cartwright
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 3000 cp.
Adelard Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a yellow costume with the symbols of luck on his torso. His silver hair is thinning but still full. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Abrasive and pushy, he has a hard time making friends. He has all his life been fascinated with dancing.
History: Adelard was born in the west. At a young age he loved to build and create. A freak accident while working with his Sailor father left him crippled. He has never given up on his dancing dream.
Motivation: To settle down with his crush; and he's repulsed by the pc
Ideals: Artistic, Persistence. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Star ruby (1100 gp). Carnelian (20 gp). Obsidian (7 gp).
Bundrigo Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This man wears bulky red painted plate armor. He has a penchant for wearing a ring with an oversized jet on his right hand. His deerstalker hat is riddled with cuts and holes. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. After months of barely getting by, Bundrigo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Flaws: Ugly, Addict. Bonds: Rich, Criminal record, Religious. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Orla Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her white hair is kept up in a ponytail inside a small hat. She has a dull look in her violet eyes.
Personality: She is calm most of the time but flees social interaction. She works hard and plays hard.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A deep hatred of gnolls; and she seems to be bored by most things
Ideals: Entrepeneur. Flaws: Shy, Hedonist, Mundane. Bonds: Enemies. Occupation: Slave Trader
Voice: Indian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 50 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 20 (+5) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp.
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