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NPC Generator

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Advanced [show]


Loopmottin Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her blonde hair is singed and shortened. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is overprotective of those who hire her services. A true patriot, Loopmottin would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Gifted from a young age, Loopmottin studied abroad. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted psionic powers by her dying brother.

Motivation: To protect her home.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Guardian, Military. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Loopmottin Glittergem, Female Gnome Expert 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Borun Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in white turtlenecks beneath a brown coat with white slacks. His hair is short and golden. His eyes are a pleasant brown.

Personality: Borun is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He wants revenge against orcs; and he is content

Ideals: Extrovert, Philantrophist. Flaws: Mundane, Fearful. Bonds: Enemies. Occupation: Priest

Voice: Raspy

Attributes [hide]

Borun Goldfound, Male Halfling Sorcerer 10
Small (3'0") Halfling, True Neutral (CR 10)
Armor Class 11
Hit Points 13 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1200 gp. An abacus with copper, silver and gold markers (40 gp). Gold music box (2000 gp).


Social Check DCs


Duergath Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His silver hair is knotted and matted. He has gleaming, smiling blue eyes.

Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Duergath began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by goblins. Duergath was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Revenge; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Nature, Enemies. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Duergath Battlehammer, Male Dwarf Warlock 7
Medium (4'3") Dwarf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 65 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +3, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1100 gp. Jasper (30 gp). Black star sapphire (1200 gp). Zircon (30 gp). Jade (150 gp).


Social Check DCs


Quick In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a pastel vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She has styled her lavender fur well, parting it to the left. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a minor phobia of water and hates getting wet.

History: She was always a brilliant, if unscrupulous mind. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is not mentally stable, and does not behave rationally; and she is wracked by social anxiety

Ideals: Logical. Flaws: Ugly, Shy, Fearful, Insane. Occupation: Baker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Quick In the Wind, Female Tabaxi Fighter 7
Medium (5'3") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 32 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)11 (+0) 7 (-2)15 (+2)
Skills Animal Handling +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Graeme, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. He sports a flattop hair cut. He has gleaming, smiling brown eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Mason profession.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Adventurer job and began his own company from there.

Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg

Ideals: Justice, Entrepeneur, Impeccable. Bonds: Job. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Gerald Graeme, Male Human Ranger 9
Medium (5'10") Human, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 28 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)8 (-1) 15 (+2)8 (-1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 230 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born at the edge of vast forest. He helped his mother out around the business and became quite the natural. He's since become an addict/alcoholic.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Addict. Bonds: Job, Nature, Criminal record. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Diggory Mori, Male Half-Elf Cleric 3
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)9 (-1) 8 (-1)17 (+3)
Skills Athletics +5, Investigation +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Fulbar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He wears a Stetson hat to cover his moderate length white hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. Fulbar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Fulbar Jamjar, Male Halfling Monk 5
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)7 (-2) 11 (+0)14 (+2)
Skills Nature +1, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 400 gp. Gold dragon comb with red garnet eye (1200 gp). Brass mug with jade inlays (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ulblyn Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear red clothing when he does not wear armor. His red hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He also has developed a complete distrust of the Healer profession.

History: The child of southern immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Mason. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Religious. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

Ulblyn Thistletop, Male Halfling Warlock 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)8 (-1) 17 (+3)16 (+3)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Hale, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Bonds: Adventurer, Criminal record, Mentor. Occupation: Carpenter

Voice: Thin and wheezing

Attributes [hide]

Gomory Hale, Male Human Warrior 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 3000 cp.


Social Check DCs

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