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NPC Generator

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Advanced [show]


Engong Wheatley, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman is wearing a long, white, dusty cloak. Her clothes are grease stained in places. She has slicked back blonde hair. Her eyes are hazel and catlike.

Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. She tends to her Dilettante job now, and dutifully fulfills any obligations she has.

Motivation: She's repulsed by the PC.

Flaws: Racist, Antagonistic. Bonds: Poor, Immigrant, Military, Job. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Engong Wheatley, Female Half-Orc Commoner 5
Medium (6'5") Half-Orc, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 50 pp. 1 Holy water. 2 Alchemist’s fire.


Social Check DCs


Tricking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is wearing colorful clothing, dressed as a Guard. His clothes are grease stained in places. His cinnamon fur is kept up in a ponytail inside a wide-brimmed hat. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well.

Ideals: Athletic, Fighting. Bonds: Poor, Immigrant, Family, Religious. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Tricking Grass, Male Tabaxi Druid 4
Medium (5'11") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 15 (+2)17 (+3)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 500 gp. Azurite (13 gp). Jet (150 gp). Eye agate (13 gp). Lapis lazuli (13 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Krakhorn Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He wears a Stetson hat to cover his moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Flaws: Insane, Hedonist. Bonds: Attractive, Mentor, Criminal record. Occupation: Sellsword

Voice: Dark and ominous

Attributes [hide]

Krakhorn Shirley, Male Half-Orc Rogue 2
Medium (6'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)12 (+1) 16 (+3)7 (-2)
Skills Athletics +3, Religion +3
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Robert Tenley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. His eyes are gray.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He has money and likes to spend it; and obtaining odd cultural elven artifacts is his passion

Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Robert Tenley, Male Human Monk 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 14 (+2)17 (+3)
Skills Athletics +4, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Aelar Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His long white hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, Aelar studied abroad. After coming to the age of reason, Aelar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Miller job and began his own company from there.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Depressed, Hedonist. Bonds: Job. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Aelar Casilltenirra, Male Elf Druid 8
Medium (4'11") Elf, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 14 (+2)8 (-1) 12 (+1)9 (-1)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 80000 cp. Star rose quartz (20 gp). Deep green spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aasathra Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her whole body is exceptionally muscular. Her silver crest is slicked back into a classic pompadour. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Further she is a bit of a stoner and is frequently out of it.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her sister; and she has money and likes to spend it

Flaws: Addict, Disease. Bonds: Rich, Immigrant, Family. Occupation: Bookbinder

Voice: German accent

Attributes [hide]

Aasathra Phrahdrandon, Female Dragonborn Wizard 5
Medium (6'2") Dragonborn, Lawful Good (CR 5)
Armor Class 12
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)11 (+0) 13 (+1)17 (+3)
Skills Athletics +3, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 300 gp. Rock crystal (30 gp). Rock crystal (30 gp).


Social Check DCs


River In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman likes to wear brown tank tops with pastel skirt. Her clothes are grease stained in places. Her beige fur is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is calm most of the time but flees social interaction. Further she is a bit of a stoner and is frequently out of it.

History: The child of western immigrants she idolized her mother. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and find a way to reverse the transformation of her sister

Flaws: Insomniac, Shy, Addict. Bonds: Poor, Immigrant. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

River In the Wind, Female Tabaxi Rogue 2
Medium (5'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 16 (+3)16 (+3)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerald Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a grey broad hat and grey clothes. He carries with him a set of hammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a broad hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids; and to end his boredom

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Immigrant, Religious, Enemies. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Gerald Barlow, Male Human Rogue 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)15 (+2) 12 (+1)9 (-1)
Skills Deception +1
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 70 gp. Chrysoberyl (160 gp).


Social Check DCs


Tethren Bright, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky green painted plate armor. His brown hair is braided into rings. His eyes are red and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is content; and he seems to be bored by most things

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Military, Family. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Tethren Bright, Male Tiefling Adept 6
Medium (5'2") Tiefling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 15 (+2)9 (-1)
Skills History +6, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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