Surina Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She usually wears her green robe and has her ceremonial dagger always slung over her shoulder. Her rusty crest is heavily combed to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also hits on women, regardless of circumstances.
History: Sold as a small child to a necromancer, Surina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town working and never settling down anywhere, but has fallen for a local Performer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and she has a crush on the local performer
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Has a crush, Mentor. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 76 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Shedinn Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his blue crest in a pixie cut. He has red eyes and a black hat with a tan feather.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He became a Weaver soon after.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Cynical. Bonds: Criminal record, Job, Debt. Occupation: Weaver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 62 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 40 pp.
Eridred Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has moderate length white hair. Her face is covered beneath a completely black helmet.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is skeptical of what others tell her and is slow to trust.
History: Eridred was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Due to her spouse's obsession with being a Navigator they were divorced and she won custody of their daughter. She worked as a Carter, and she later adopted a second daughter.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a carter and was forced into it by her family
Ideals: Joker, Fighting. Flaws: Shy. Bonds: Family. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 330 gp. 2 Smokesticks.
Theriatis Harris, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and blue robe with the hood down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: Theriatis is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.
History: Born to a pair of adventurers, Theriatis grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has set out to sabotage the competition.
Motivation: To be a Butcher again; and he desires power and/or immortality
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Adventurer, Job. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 57 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 19 (+4) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 40000 cp.
Pûgrish Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has gray eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Armorer, his mother struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Bonds: Attractive, Poor, Criminal record. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 70 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 100000 cp. Freshwater pearl (7 gp). Alexandrite (1200 gp). Smoky quartz (80 gp).
Boddynock Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His auburn hair is long and unkept. His eyes are violet and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the west to a Marshal, Boddynock learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He was granted divine powers by his dying sister.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and sabotage a competitor
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Slave, Job. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 86 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 240 pp. Black velvet mask with numerous citrines (180 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (300 gp). A necklace of small pink pearls (4000 gp). Silver chalice with lapis lazuli gems (180 gp).
Rathkran Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red crest is still thick. His red eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: An old rival family wants him found; and he has passion for adventuring and risk
Ideals: Disciplined. Bonds: Adventurer, Criminal record, Religious, Family. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Abyssal, Gnome, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 700 gp. Large well-done wool tapestry (500 gp). Old masterpiece painting (1300 gp).
Tim Eastoft, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. He wears his silver hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born a particularly ugly child, much to the horror of his parents. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Masseuse
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Aerdeth Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His moppish auburn hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in the north, but his parents moved at a very young age to the east. Aerdeth was born on a far northern desert where he grew up under the tutelage of his father, an expert Bricklayer. He now spends his time doing works of charity.
Motivation: He wants to meet his childhood hero; and to unite with his brother
Ideals: Philantrophist. Bonds: Enemies, Family, Immigrant, Adventurer. Occupation: Bricklayer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 131 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 5000 gp. Sapphire pendant on gold chain (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). An abacus with copper, silver and gold markers (70 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (400 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Fire opal pendant on a fine gold chain (2400 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (900 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!