Andram Decorum, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. His deerstalker hat is riddled with cuts and holes. He has gleaming, smiling black eyes.
Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments
History: Born in the west to a Cook, Andram learned a great deal about his father's area of expertise. A freak accident while working with his Sage father left him crippled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Enemies, Rich. Occupation: Cook
Voice: Whispers
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: White opal (600 gp). Coral (110 gp). Sard (50 gp). 1 Chain shirt.
Bendoo Rodney, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are hazel.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Bendoo was born in the east. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Bendoo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bendoo. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bendoo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Ideals: Fighting, Athletic, Persistence. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Stylist
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp. Brass mug with jade inlays (400 gp). 1 Minor magic item.
Harbek Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this western man is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He wears his black hair up. His eyes are likewise amber.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a great chef.
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Harbek was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He has money and likes to spend it; and he wants revenge against dire rats
Ideals: Athletic, Gifted. Flaws: Depressed, Mundane. Bonds: Rich, Enemies. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 10000 sp. Brass mug with jade inlays (400 gp). A necklace of small pink pearls (3000 gp). Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joser Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white shirt with thin red vertical stripes and tan pants. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.
Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and he is greedy
Flaws: Ugly, Disease. Bonds: Guardian, Family, Rich. Occupation: Cartwright
Voice: Soft and melodious
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
Possessions: 40 gp. 1 Breastplate.
Edge Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep pastel leather and dull green iron scale mail. Her red fur is braided into rings. Her half smiles and copper eyes are beguiling and draw you in.
Personality: She will rave to anyone who will listen. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: When she was but 8 years old her parents immigrated from the east. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Impeccable, Fighting. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Fisher
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 24 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll, Draconic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: Large well-done wool tapestry (300 gp). Jeweled electrum ring (5000 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Brass mug with jade inlays (300 gp). Solid gold idol (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Lone In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his shortspear ready. His fur is cut close to his head. His eyes are likewise amber. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has all his life been fascinated with dancing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac
Ideals: Fighting, Gifted, Artistic. Bonds: Attractive, Criminal record. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp.
Harvest Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His fur, while still mostly cinnamon, has prominent grey streaks. His blue unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. He is a logical person and will generally grow upset if things defy logic and science.
History: Harvest was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He inherited the family business which he has now maintained for 10 years.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Rich, Family, Job. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1000 sp. 1 Holy water.
Gynk Kendal, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a large black jacket, and is pretty ugly. She keeps her silver hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She does not believe in betrayal or weakness as things to be tolerated. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to a criminal king-pin and mafia family Gynk was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gynk decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants a kiss; and meet up once more with her childhood friend
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Dyer
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Evil (CR 3)
Armor Class 8
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 3000 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork studded leather.
Fallond Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. He is bald on top and has large black tufts of hair around his ears. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Carter.
Motivation: He is unsatisfied with his job; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Job, Poor. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 70 gp. 1 Half-Plate.
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