Fulbar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. He sports a long auburn beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Fulbar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Artistic, Gifted. Flaws: Ugly, Insane, Antagonistic. Occupation: Painter
Voice: Slurs words
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 15)
Armor Class 11
Hit Points 12 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
Possessions: 7000 gp. Bloodstone (30 gp). Brown-green garnet (150 gp). Violet garnet (700 gp). Hematite (5 gp). Pink diamond (4000 gp). Jasper (30 gp). Jade (150 gp). Alexandrite (700 gp). Red spinel (150 gp). Tiger eye turquoise (5 gp). Aquamarine (700 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item.
Shadow Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern woman wears loose pants and a collared shirt complete with sweater beneath her coat. She has moderate length lavender fur. Her face is covered beneath a completely black helmet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Some 2 years later her spouse died after the birth of her son. Heartbroken, Shadow never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Athletic, Gifted, Optimist. Bonds: In love. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Grai Winchester, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is generally well dressed albeit a few years behind the times. She has shaved her head bald. Her eyes are brown and catlike.
Personality: Aggressive, abrasive, and angry, Grai embodies much of what other species detest in the Half-Orcs. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Grai lived on a farm with her mother, near the main road leading to a nearby town. She was an apprentice working in her mother's forge. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Masseuse and was forced into it by her family.
Flaws: Antagonistic, Insane. Bonds: Attractive, Job, Family. Occupation: Masseuse
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Pelt Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'0", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a small hat to hide his balding. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He pushes his goals aggressively. He is also a coward if confronted.
History: Pelt was born with his father's beautiful face. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: To end his boredom; and wants to open a new tavern
Flaws: Antagonistic, Fearful, Mundane. Bonds: Attractive, Job. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 114 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Abyssal, Aquan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 | 1 |
Possessions: 4000 gp. Rich purple corundum (1500 gp). Brown-green garnet (80 gp). Peridot (80 gp). Deep blue spinel (400 gp). Smoky quartz (80 gp). White pearl (80 gp). Rose (80 gp). Hematite (11 gp). Alexandrite (400 gp). Sardonyx (80 gp). Moss agate (11 gp). Violet garnet (400 gp). Lapis lazuli (11 gp). Azurite (11 gp). 1 Medium magic item.
Curran Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He is bristling with hidden weapons, mostly greataxes and sais. His auburn hair is kept up in a ponytail inside a small hat. His half smiles and blue eyes are beguiling and draw you in.
Personality: His tongue was cut out and he uses sign language. He would rather hide behind his crafts than deal with other people.
History: Curran was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Curran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Curran. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable.
Ideals: Artistic. Flaws: Disease, Shy. Bonds: Criminal record, Attractive. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 7)
Armor Class 14
Hit Points 46 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 5 (-3) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 12000 sp. Bloodstone (30 gp). 1 Minor magic item.
Ida Budd, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she has a large brown mantle and cape that has been intricately interwoven into her green robe. She has no hair. She wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and she is currently in port desperately looking for someone to get her out
Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Slave. Occupation: Servant
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 10 pp.
Diesa Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'1" and prefers to wear brown clothing when she does not wear armor. Her white hair is cut jaggedly and amateurishly. Her eyes are violet and she is always smoking a pipe.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make her almost putty in your hands.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Doctor arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things.
Ideals: Joker. Flaws: Selfish, Mundane. Bonds: Rich. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Altho Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, he is an attractive figure. He wears suspenders and red workpants. His shirt is green, and he wears a heavy red leather apron most of the time. With bright red hair and a scraggly beard. His skin is flawless and his gray eyes scan people very quickly.
Personality: He likes to make people angry or surprised. Further he is a bit of a stoner and is frequently out of it.
History: Born in the west to a Shoemaker, Altho learned a great deal about his mother's area of expertise. A gifted student he started as a Fisher, but he got bored and became a Shoemaker. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love.
Flaws: Antagonistic, Addict. Bonds: Attractive, Job, Has a crush. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 37 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp. Iolite (30 gp).
Golm Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and wears a black shirt with thin tan vertical stripes and black pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Golm studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and to prove his worth to the world
Ideals: Passionate, Gifted. Flaws: Impulsive, Depressed. Bonds: Nature. Occupation: Barrister
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 100 gp. 1 Everburning torch. 3 Acid flasks. 3 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!