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NPC Generator

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Advanced [show]


Nagrette Milton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman very much looks the part of a Baker. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her red hair is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She comes from a rich eastern family. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Balancing her hectic life and new Baker responsibilities is difficult; and she is unsatisfied with her job

Ideals: Passionate, Gifted. Bonds: Job, Rich, Attractive. Occupation: Baker

Voice: Hard of hearing, loud

Attributes [hide]

Nagrette Milton, Female Half-Orc Ranger 3
Medium (4'11") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 7 (-2)6 (-2)
Skills Insight +0, Stealth +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Gormogord Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a bastard sword on his belt. He carries with him a set of bastard swords on his belt, each one with a aquamarine on the hilt. His silver hair is knotted and matted. He has a dull look in his hazel eyes.

Personality: He is fixated on the number 79. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.

History: He served in the navy to pay for his family's outstanding loans. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Insane, Antagonistic. Bonds: Military. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Gormogord Wiseacre, Male Halfling Warrior 5
Small (2'10") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 35 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 5000 sp. Eye agate (7 gp). Freshwater pearl (7 gp). Obsidian (7 gp). Red-brown spinel (110 gp). 1 Minor magic item.


Social Check DCs


Torbera Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'10" and tends to wear a brown poncho over her likewise colored trousers and shirt. Her chestnut hair is singed and shortened. She wears a mask on her face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Torbera grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Torbera. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Criminal record, Military. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Torbera Strongheart, Female Dwarf Warlock 12
Medium (3'10") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 91 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 12 (+1)8 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qemuel Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly brown, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Qemuel is combative with any and all who dare try his patience in the slightest.

History: He was raised in a forest tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions.

Ideals: Persistence, Justice. Bonds: Attractive, Nature, Religious. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Qemuel Rescue, Male Tiefling Barbarian 14
Medium (6'8") Tiefling, Lawful Good (CR 14)
Armor Class 11
Hit Points 113 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)12 (+1) 11 (+0)19 (+4)
Skills Medicine +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1

Possessions: Malachite (10 gp). Chrysoberyl (130 gp). Jet (130 gp). 1 Minor magic item.


Social Check DCs


Anbera Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears silk and lounges about seductively. Her silver hair is knotted and matted. Her eyes, though not visible through her cowl, are brown.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has all her life been fascinated with poetry.

History: She was born to a criminal king-pin and mafia family She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Criminal record, Nature. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Anbera Gorunn, Female Dwarf Ranger 6
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vani Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'1" has a big stupid grin on her face most of the time. She tends to wear a large white jacket. She has done her best to style her red hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a bit of a xeno-phobe, disliking non-Halflings.

History: Born to a poor family in the city she treasured whatever gifts she got. She worked as a nervous Carter and found it very stressful. She struck the Carter job and began her own company from there.

Motivation: She wants to meet her childhood hero; and further expansion of business

Ideals: Optimist. Flaws: Racist. Bonds: Poor, Job, Adventurer. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Vani Greenleaf, Female Halfling Monk 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 pp. 1 Antitoxin.


Social Check DCs


Drusilia Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her long blonde hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural elven artifacts is her passion

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Mentor. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Drusilia Meliamne, Female Half-Elf Cleric 4
Medium (5'1") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)13 (+1) 12 (+1)10 (+0)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


Pelt Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his gray fur up. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Pelt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle.

Flaws: Shy, Depressed. Bonds: Attractive, Military. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Pelt Blossom, Male Tabaxi Adept 10
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)11 (+0) 16 (+3)12 (+1)
Skills Athletics +4, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 1100 gp. Rhodochrosite (14 gp). Citrine (60 gp). Golden yellow topaz (500 gp). Deep green spinel (90 gp). Blue quartz (14 gp). Tiger eye turquoise (14 gp). Fiery yellow corundum (800 gp).


Social Check DCs


John Axton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. He sports a flattop hair cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Immigrant, Criminal record. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

John Axton, Male Human Bard 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 15 (+2)17 (+3) 16 (+3)7 (-2)
Skills Athletics +0, Nature +5
Senses Passive Perception 13
Languages Common, Giant, Terran, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 100 sp.


Social Check DCs

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