Vapula Verity, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who likes to wear ponchos typically of a light green in addition to tight pants. She has moderate length chestnut hair. Her eyes are likewise silver. Her teeth are white and perfect.
Personality: A deeply religious woman she believes everything happens for a reason. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. She was always very intelligent and has formed a secret society of specialists.
Motivation: Her spouse's relatives view her with great suspicion; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Religious, Adventurer, Family. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Banded agate (4 gp). 4 Tanglefoot bags. 7 Acid flasks. 4 Tanglefoot bags.
Orsik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'0" and is wearing a long, grey cloak. His hair is auburn and curly. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Orsik is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Orsik studied abroad. A gifted student he started as a Bounty Hunter, but he got bored and became a Blacksmith. He now owns his own business.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Justice, Gifted, Impeccable. Bonds: Job. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 100 gp. Freshwater pearl (15 gp). Moonstone (60 gp). Citrine (60 gp).
Cask Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear flannel, and a wedding ring on her left hand. She wears her yellow fur up. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is used to getting what she wants. In part because she is a meticulous planner.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Cask was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Cask's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: In love, Military. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
Possessions: 200 gp. Banded agate (6 gp). Tiger eye turquoise (6 gp). Deep blue spinel (1400 gp). Zircon (80 gp).
Eridred Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her white hair is cut short with large spiked bangs in the front. Her face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born in a small forest village. Her first spouse was a Baker, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: She feels kind of lost in life; and an old rival family wants her found
Ideals: Philantrophist. Flaws: Ugly, Addict, Depressed. Bonds: Nature, Family. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 13000 cp.
Qualen Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His chestnut hair is slicked back into a classic pompadour. His eyes are a pleasant brown.
Personality: He is calm most of the time but flees social interaction. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Scribe, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Flaws: Shy. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp. Chrysoberyl (140 gp).
Dagger Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a worn and beaten armor. He has wavy black fur. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Dagger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert, Fighting. Bonds: Poor, Military, Religious. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 16)
Armor Class 13
Hit Points 146 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 2000 gp. Violet garnet (500 gp). Jade (80 gp). Hematite (6 gp). Sard (70 gp). Golden yellow topaz (500 gp). Hematite (6 gp). Carnelian (70 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). Eye agate (6 gp). Red-brown spinel (80 gp). Moonstone (70 gp). Rich purple corundum (1500 gp). Carnelian (70 gp). Red-brown spinel (80 gp). Brown-green garnet (80 gp). Aquamarine (500 gp). Jade (80 gp). Deep blue spinel (500 gp). Rhodochrosite (6 gp). Lapis lazuli (6 gp).
Baggi Wallace, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears a black small hat and black clothes. She has a hunchback. She has slicked back white hair. Her face is covered beneath a completely black helmet.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and she wants to meet her childhood hero
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 6 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 gp. White pearl (150 gp). Pink pearl (150 gp). Eye agate (15 gp). Star rose quartz (80 gp). 1 Half-Plate.
Adam Merton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He sports brown clothing, slightly heavier than average wear. His golden hair is thinning but still full. His thin eyebrows rest above his beady green eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and wants to open a new tavern
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Roofer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chenna Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She feeds upon the attention of others.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chenna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is content.
Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Attractive. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 79 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
