Hugolina Shelly, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She sports grey clothing, slightly heavier than average wear. Her chestnut hair is lengthy and is close to two feet long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. She is a great chef.
History: She served in the navy to pay for her family's outstanding loans. After coming to the age of reason, Hugolina took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She inherited the family business which she has now maintained for 6 years.
Motivation: To get a good night's sleep; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Military, Job. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Moonstone (40 gp).
Thradal Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He wears a grey coat over a white low-cut shirt, and a broad hat upon his head, and his gloved hand is found clutching a mace. His silver hair has been sun bleached extensively. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Thradal was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Marry his brother to traveling adventurers.
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Family, Criminal record. Occupation: Shoemaker
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 5 (-3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 800 sp. Brass mug with jade inlays (100 gp). 1 Half-Plate.
Oblar Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a yellow scarf. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. He wears an eyepatch.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.
History: Oblar hails from a village terrorized by orcs. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Adventurer, Enemies. Occupation: Courier
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Nirgel Sly, Male Tiefling [Permalink]
Personal [hide]
Description: 5'6" and muscular, this southern man wears a custom-built plate barding that's adorned with green lining and desert motifs. He has red hair. His skin is flawless and his black eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.
History: He got into the Cartwright business at a young age. Through the years after Nirgel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Nirgel's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to work out more often; and to be a priest again
Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Cartwright
Voice: Low range voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 8)
Armor Class 14
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Giant, Ignan
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (500 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item.
Calcitro Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. His black hair, when down, is lengthy. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of women and trembles around them
History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Rich, Job. Occupation: Priest
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Peter Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant hazel.
Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Peter studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted psionic powers by his dying sister.
Motivation: To end his boredom.
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Blacksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 800 gp. 1 Minor magic item.
Burgell Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly chestnut, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and dwarven compassion
Ideals: Entrepeneur, Athletic, Gifted. Flaws: Racist. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 7)
Armor Class 13
Hit Points 56 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 200 gp. Red-brown spinel (50 gp). Sardonyx (40 gp). Zircon (40 gp). 1 Minor magic item.
Murgen Byron, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears a white collared shirt and blue skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her hair, while still mostly blonde, has prominent grey streaks. Her fierce hazel eyes like to dwell on things.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Flattery will make her almost putty in your hands.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She became a Engraver soon after.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Disease, Selfish. Bonds: Poor, Religious, Mentor. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 12)
Armor Class 10
Hit Points -4 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 4 (-3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +5
Possessions: 2000 gp. Star ruby (800 gp). Blue quartz (7 gp). Violet garnet (1000 gp). Jade (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Korfel Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has a long brown beard with little hanging trinkets. His violet unseeing eyes seem to look past you.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Korfel grew up listening to his mother's many stories. Cursed with vampirism at a very young age, Korfel has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Justice, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Ploughman
Voice: Russian accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 12)
Armor Class 10
Hit Points 52 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2000 gp.
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Their contribution stands as a beacon of hope for all adventurers!