Vonbin Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear flannel. He has a silver handlebar mustache and slicked back silver hair. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.
History: He was born several months after his mother was called into army service. He worked as a nervous Shoemaker and found it very stressful. He has achieved small success as a Shoemaker.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Athletic, Professionalism. Bonds: Nature, Military, Job. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Arnold Warwick, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has shaved his head bald. His skin is flawless and his brown eyes scan people very quickly.
Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Arnold was born with his father's beautiful face. While studying, he fell in love. They married and had a daughter. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Attractive, In love. Occupation: Sage
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 5 (-3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. Moonstone (60 gp).
Hecat Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tattered old clothes. Her hair is purple and curly. Her black eyes are slightly larger than normal.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: When she was but 7 years old her parents immigrated from the west. She made a point of taking high paying jobs and getting most of it up front. She now spends her time doing works of charity.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 8
Hit Points 27 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.
Sapply Welber, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of magic on his torso. His hair is greying and his face has many wrinkles. He has amber eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the south to a Butcher, Sapply learned a great deal about his father's area of expertise. When Sapply reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Butcher for hire.
Motivation: A strong sense of loyalty to Half-Elven people; and balancing his hectic life and new butcher responsibilities is difficult
Flaws: Mundane, Shy, Racist. Bonds: Job, Military. Occupation: Butcher
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: Black pearl (1000 gp). Sardonyx (50 gp). Alexandrite (1000 gp). Sardonyx (50 gp). 1 Minor magic item.
Glim Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. His white hair is still thick. He has a dull look in his amber eyes.
Personality: Glim wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined. Flaws: Insane, Disease, Insomniac. Bonds: Slave, Criminal record. Occupation: Miner
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 12)
Armor Class 8
Hit Points 79 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 18 (+4) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +1 / 3d10-3, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dell Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her silver hair is knotted and matted. Her eyes are likewise amber.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She believes the world needs to unite to get rid of orcs once and for all.
History: A powerful necromancer made her what she is. In her youth she was a Gardener, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and a deep hatred of orcs
Ideals: Fighting. Flaws: PTSD. Bonds: Poor, Enemies, Mentor. Occupation: Actor
Voice: Soft and melodious
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1600 sp.
Fivin Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, marred by beers. With bright black hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Glassblower, who enjoyed hunting, Fivin was taken on many hunting expeditions. In his 10th year, his parents were killed by a dire rats raid, leaving Fivin alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: Someone believes him a fraud; and many dire rats want him driven away
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Nature, Enemies. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 20000 cp.
Mehen Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of nunchakus on his belt, each one with a aquamarine on the hilt. He wears a top hat to cover his moderate length green crest. His half smiles and gold eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: Mehen was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp.
Jelenneth Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a yellow vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She has styled her brown hair well, parting it to the left. She has gleaming, smiling gray eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. A gifted student she started as a Sculptor, but she got bored and became a Masseuse. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To prove her worth to the world; and she is a bit of a kleptomaniac
Ideals: Joker, Artistic. Flaws: Impulsive. Bonds: Job, Criminal record. Occupation: Masseuse
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 200 gp. Zircon (80 gp). White pearl (60 gp). Peridot (80 gp). Rock crystal (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
