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NPC Generator

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Advanced [show]


Aelar O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly brown, has prominent grey streaks. His eyes are blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: Born in the south to a Gardener, Aelar learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Aelar O'Leary, Male Half-Elf Commoner 3
Medium (5'4") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Riswynn Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears tight fighting clothing, which leaves very little to the imagination. Her whole body is exceptionally muscular. She wears a small hat to hide her balding. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is witty, but her monotone delivery comes off as unnerving She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: From birth she was tutored by a cruel and relentless mentor. Riswynn was born on a far eastern desert where she grew up under the tutelage of her father, an expert Barkeep. She moves from town to town, unable to find a place to settle.

Motivation: She wants revenge against giants.

Ideals: Fighting, Joker. Bonds: Immigrant, Enemies, Mentor. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Riswynn Fallack, Female Dwarf Expert 9
Medium (3'10") Dwarf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 64 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 10 (+0)10 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1700 gp. Large well-done wool tapestry (200 gp). A silver and pearl hairclip (40 gp). Fire opal pendant on a fine gold chain (1700 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nyx Turen, Female Gnome [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. Her brown hair is long and unkept. She wears an eyepatch.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Nyx was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Shoemaker.

Motivation: To be a Mason again; and further expansion of business

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Nyx Turen, Female Gnome Warrior 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Patrin Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. He has moderate length silver crest. His eyes are likewise gold.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. His martial abilities were realized during a raid on his village. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Passionate, Gifted, Fighting. Flaws: Mundane. Bonds: Poor. Occupation: Soapmaker

Voice: Scottish accent

Attributes [hide]

Patrin Baharoosh, Male Dragonborn Adept 7
Medium (6'2") Dragonborn, True Neutral (CR 7)
Armor Class 10
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp. An abacus with copper, silver and gold markers (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Gresham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a fancy grey suit. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many illithids want him driven away; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Optimist, Fighting. Bonds: Attractive, Military, Enemies. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Charles Gresham, Male Human Fighter 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Valafar Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is still thick. His eyes, though not visible through his cowl, are black.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Valafar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Valafar was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Philantrophist. Bonds: Poor, Military, Mentor. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Valafar Anarchy, Male Tiefling Wizard 3
Medium (5'5") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 18 (+4)17 (+3)
Skills Animal Handling +6, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 10 pp.


Social Check DCs


Nykkan Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a perfectly clean shirt and pair of pants. His white crest is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast forest. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down.

Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Nature, Slave. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Nykkan Argenthrixus, Male Dragonborn Fighter 9
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 76 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)10 (+0) 14 (+2)19 (+4)
Skills Arcana +3, Performance +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Delight, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. He has styled his brown hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Zepar hails from a village terrorized by goblins. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Someone believes him a fraud; and he is greedy

Ideals: Fighting. Flaws: Sensitive. Bonds: Rich, Attractive, Slave, Enemies. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Zepar Delight, Male Tiefling Ranger 8
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1600 gp. Lapis lazuli (12 gp). Star ruby (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gadreel Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in an above average manner, and carries ceremonial daggers. Her hair is short and chestnut. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She speaks before she thinks and is too direct. She is a font of random trivia from the lore and stories she has discovered

History: She was born on a small isolated farm. From her teen years she was always beautiful and desirable, so people have always doted on her. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to prove her worth to the world

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Gadreel Divinity, Female Tiefling Wizard 2
Medium (5'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)11 (+0) 11 (+0)19 (+4)
Skills Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs

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