Moon Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries with her a set of maces on her belt, each one with a ruby on the hilt. She wears a top hat to hide her balding. She is very pretty but has cold, dead eyes.
Personality: She has a massive crush on the younger sibling of the Bather who has hired her part-time. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Bather hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Moon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She would like to get married and retire; and she wants to get laid
Ideals: Fighting, Opinionated. Bonds: Attractive, Has a crush, Poor. Occupation: Bather
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 76 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 18 (+4) | 10 (+0) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 90 pp. Golden yellow topaz (800 gp).
Barbena Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with deerstalker hat. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her auburn hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are brown.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Barbena grew up listening to her mother's many stories. Her martial abilities were realized during a raid on her village. Since then, she has sought to make the best of life.
Motivation: Doesn't want to be a Actor and was forced into it by her family; and she wants to meet her childhood hero
Ideals: Gifted, Optimist. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Actor
Voice: High pitched and raspy
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 140 pp. 1 Silk rope.
Nelkin Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Nelkin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Antagonistic, Hedonist, Mundane. Bonds: Rich, Attractive. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 10)
Armor Class 12
Hit Points 41 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 19000 sp.
Gimurt Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long silver hair kept up in a rat tail. He has violet eyes and a brown hat with a pastel feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was always a brilliant, if unscrupulous mind. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Servant for hire.
Motivation: He's looking for his big break; and wants to open a new tavern
Ideals: Logical. Flaws: Insane. Bonds: Rich, Job, Adventurer. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 370 gp.
Drenna Law, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'3" has a big stupid grin on her face most of the time. She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. Her long blonde hair is drawn into a two foot long braid. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is obsessed with a lost civilization.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She has had some formal painting training, and achieved minor success. Due to her spouse's obsession with being a Sellsword they were divorced and she won custody of their daughter. She worked as a Jeweler, and she later adopted a second daughter.
Motivation: Expand her business; and meet up once more with her childhood friend
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Adventurer, Job. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Seebo Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with black pants. He carries a battered shield and tarnished morningstar as well. His silver hair has been sun bleached extensively. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the west. He does not trust anyone and sleeps with one eye open.
History: A powerful slaver made him what he is. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Pacifist. Flaws: Insomniac. Bonds: Mentor, Nature. Occupation: Ruler
Voice: American accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp.
Shaká Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an entirely white suit with brown socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a feathered hat to cover his moderate length auburn hair. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.
History: Born to a Assassin, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: A rival would like him out of the picture.
Flaws: Shy, Addict. Bonds: Attractive, Poor. Occupation: Bowyer
Voice: Posh accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 100 gp.
Ashgarn Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly chestnut, has prominent grey streaks. His face is scarred and worn.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Ashgarn grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ashgarn took refuge in the large cave and found the beat up pickaxe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Ugly, Racist. Bonds: Rich, Adventurer, Nature. Occupation: Performer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Elven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 600 gp.
Eida Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female wears baggy red pantaloons and a green scarf. She is tall, broad shouldered and powerfully built. She wears a colorful flower in her black hair. Her gray eyes lackadaisically let the world flow into them.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is obsessed with finding treasure.
History: She was born the only child of a wealthy merchant. Eida liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Entrepeneur. Bonds: Attractive, Adventurer, Nature, Rich. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
