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NPC Generator

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Advanced [show]


Gomory Panic, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and has the majority of her body covered in plate. She has no hair. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Gomory grew up listening to her father's many stories. She was an athlete and attended two major summer competitions. She never won. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero.

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Gomory Panic, Female Tiefling Druid 9
Medium (5'8") Tiefling, Neutral Good (CR 9)
Armor Class 12
Hit Points 33 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 70 pp.


Social Check DCs


Euron Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple black robe with white stripes complete with hood. He wears a Stetson hat to cover his moderate length white hair. He is baby faced.

Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He found a children's book about a Tiefling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he is terrified, and will act out of fear

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Adventurer. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Euron Righteous, Male Tiefling Monk 8
Medium (6'6") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Peter Branson, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy grey pantaloons and a tan scarf. His chestnut hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful wizard made him what he is. A few years later when the west was not economically sound they moved to his current location. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Logical. Bonds: Job, Mentor, Immigrant. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Peter Branson, Male Human Bard 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 7 (-2)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 5000 cp.


Social Check DCs


Vorka Weld, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a white vest and prefers pastel and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has golden hair. This violet eyed westerner is not easily forgotten.

Personality: Vorka speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was raised in a white middle class family as the only child. When Vorka reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.

Motivation: She doesn't get along with people that don't share her tastes; and she seems to be bored by most things

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Immigrant, Military. Occupation: Bookbinder

Voice: Low and grunting

Attributes [hide]

Vorka Weld, Female Half-Orc Bard 13
Medium (4'11") Half-Orc, True Neutral (CR 13)
Armor Class 13
Hit Points 78 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)10 (+0) 14 (+2)6 (-2)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. His white hair is smooth and relatively long. His hazel eyes are slightly larger than normal.

Personality: Eccentric and domineering, Nuraval will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Nuraval lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to travel the world and help people.

Motivation: To protect his home; and to clean up the streets

Ideals: Extrovert, Philantrophist. Bonds: Attractive, Religious, Family, Guardian. Occupation: Stylist

Voice: Sore throat, cough

Attributes [hide]

Nuraval Fireforge, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)15 (+2) 17 (+3)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 80 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Rael Othronus, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His hair, while still mostly auburn, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Marry his sister to traveling adventurers; and he's looking for his big break

Ideals: Entrepeneur, Justice, Gifted. Bonds: Adventurer, Family. Occupation: Healer

Voice: Whispers

Attributes [hide]

Rael Othronus, Male Elf Commoner 6
Medium (4'9") Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills History +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Alexandrite (500 gp). Hematite (16 gp). Alexandrite (500 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dell Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This light-skinned female wears rags and sports a simple walking cane. She is tall, broad shouldered and powerfully built. Her blonde hair is singed and shortened. Her ears are large.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dell took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Wishes to resurrect an old love; and she wants nothing more than to rejoin the army

Flaws: Ugly, Secretive. Bonds: Poor, In love, Military, Nature. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dell Goodearth, Female Halfling Cleric 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)17 (+3) 15 (+2)14 (+2)
Skills Insight +5, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Orc, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 400 gp. 1 Tanglefoot bags. 1 Tanglefoot bags. 3 Holy water. 3 Alchemist’s fire.


Social Check DCs


Gerbo Garrick, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and lanky with angular features, he is an attractive figure. He prefers to wear blue clothing when he does not wear armor. With a patchy red beard and wild red hair. His eyes, though not visible through his cowl, are amber.

Personality: He is a Cook first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in nunchaku use. He inherited the family business which he has now maintained for 3 years.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Fearful. Bonds: Attractive, Job, Enemies. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerbo Garrick, Male Gnome Barbarian 14
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 9
Hit Points 152 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 21 (+5)14 (+2) 12 (+1)11 (+0)
Skills History +7, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Giant, Orc
Attacks Melee +5 / 4d6+0, Ranged +3 / 4d6-2, Grapple +0

Possessions: 1000 gp. Freshwater pearl (7 gp). Carnelian (20 gp). Moss agate (7 gp). Eye agate (7 gp). Carnelian (20 gp). Fiery yellow corundum (1400 gp). Blue quartz (7 gp). Banded agate (7 gp). Citrine (20 gp). Black star sapphire (1400 gp). Black opal (1400 gp). Emerald (1400 gp). 1 Medium magic item.


Social Check DCs


Anverth Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, typically a more casual-formal manner. His hair is short and golden. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Persistence, Philantrophist. Bonds: Attractive, Mentor, Adventurer. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Anverth Bafflestone, Male Gnome Bard 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 160 gp. 1 Banded mail.


Social Check DCs

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