Dalgal Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His chestnut hair is heavily combed to the right. He has brown eyes.
Personality: Dalgal is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He has achieved small success as a Mayor.
Motivation: To be a Junk Dealer again; and wants to open a new tavern
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Poor, Job. Occupation: Mayor
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 6)
Armor Class 9
Hit Points 68 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
Possessions: Lapis lazuli (10 gp).
Seraphina Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears red cloth garments or leather armor. Her hair is black and curly. Her blue eyes are slightly larger than normal.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born on a small isolated farm. Seraphina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She then took over the family business and is one of the better Armorer for hire.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and sabotage a competitor
Ideals: Artistic, Justice. Bonds: Nature, Job, Debt. Occupation: Armorer
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 16 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 7 (-2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 200 gp. Rhodochrosite (10 gp). Malachite (10 gp). Rock crystal (20 gp). Fiery yellow corundum (700 gp).
Bimpnottin Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'2". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and her gloved hand is found clutching a sai. With wild chestnut hair. She has gray eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to raise her children well; and she is compelled to act according to her religious beliefs
Ideals: Persistence, Extrovert, Athletic. Bonds: Rich, Religious, Family. Occupation: Engraver
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 14)
Armor Class 11
Hit Points 150 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 19 (+4) | 7 (-2) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Halfling, Dwarven, Orc
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: Old masterpiece painting (2400 gp). Silver comb with moonstones (300 gp). A necklace of small pink pearls (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Gold dragon comb with red garnet eye (1500 gp). Gold dragon comb with red garnet eye (1500 gp). Gold music box (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Carved bone or ivory statuette (50 gp). Solid gold idol (900 gp). Black velvet mask with numerous citrines (80 gp). 1 Medium magic item.
Mara Aloro, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a blue vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her blue boots flare out at the collars. She has done her best to style her white hair to look like a famous performer. Her hazel unseeing eyes seem to look past you.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of a Jeweler, who enjoyed hunting, Mara was taken on many hunting expeditions. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her religion dominates her actions.
Ideals: Joker. Flaws: Disease. Bonds: Religious, Nature, Mentor. Occupation: Weaver
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 57 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. Black opal (1600 gp). Malachite (16 gp). Moss agate (16 gp). Black pearl (500 gp). Citrine (30 gp). Brown diamond (2000 gp). Smoky quartz (30 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
Nordak Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is well dressed, but even with his fine clothing he looks run-down. His golden hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is extraordinarily eccentric. He cannot resist a sob story and will often dote over anyone who has one.
History: Nordak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 290 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Large well-done wool tapestry (100 gp).
Zedaar Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear black clothing when he does not wear armor. His crest is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Zedaar and his spouse have recently divorced.
Motivation: He has a crush on the local Bowyer; and he is terrified, and will act out of fear
Ideals: Joker. Flaws: Fearful, Antagonistic. Bonds: Attractive, Poor, Has a crush. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.
Kilia Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses in brown turtlenecks beneath a red coat with green slacks. Her chestnut hair is styled in orderly dreadlocks. She wears large thick round spectacles.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is skeptical of what others tell her and is slow to trust.
History: Born in the south her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She became a Mercenary soon after.
Motivation: She is wracked by social anxiety; and wants to open a new tavern
Ideals: Joker. Flaws: Shy, Fearful. Bonds: Poor, Job. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 74 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 900 gp.
Jacoba Leeming, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her tied-back hair is white. Her eyes are a pleasant violet.
Personality: She is overprotective of those who hire her services. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Jacoba was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Logical. Bonds: Attractive, Guardian. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 160 gp.
Elama Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she usually wears her yellow robe and has her spear always slung over her shoulder. With bright brown hair. Her green eyes are passionate and lively.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Elama lived on a farm with her mother, near the main road leading to a nearby town. She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Family, Criminal record. Occupation: Layabout
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Jet (60 gp). Pink pearl (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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