Berrian Zhanini, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a yellow poncho over his likewise colored trousers and shirt. His red hair is drawn into a tight pony tail with a clover scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is afraid of women and trembles around them
History: Berrian lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.
Motivation: Marry his brother to traveling adventurers.
Ideals: Disciplined. Flaws: Ugly, Insane, Shy. Bonds: Family. Occupation: Servant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp.
Melissa Adley, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear flannel. Her black hair is braided into rings. She has blue eyes and a grey hat with a green feather.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was raised in a white middle class family as the only child. She worked as a nervous Interpreter and found it very stressful. She hasn't been sleeping well lately.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Flaws: Insomniac, Hedonist, Mundane, Greedy. Bonds: Job. Occupation: Interpreter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 5000 cp.
Oriel Lepus, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a violet top hat and violet clothes. Her silver hair is lengthy. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She can speak with the recently deceased. She uses divination through singing.
History: She was born in a small forest village. Her parents enrolled her in a Barbarian school at a young age so that she could practice her arcane talents. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Bonds: Nature, Adventurer, Criminal record. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 83 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 6000 gp. Violet garnet (300 gp). Smoky quartz (80 gp). Moonstone (80 gp). Silver pearl (100 gp). Golden yellow topaz (300 gp). Freshwater pearl (15 gp). Citrine (80 gp). Blue star sapphire (600 gp). Red-brown spinel (100 gp). Moss agate (15 gp). Black pearl (300 gp). 1 Medium magic item.
Valanthe Eathalena, Female Elf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the sun god around her neck, and a pickaxe on her belt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair, when down, is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: Valanthe hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valanthe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Artistic, Logical. Bonds: Attractive. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Bloodstone (20 gp).
Thoradin Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. With bright white hair and a scraggly beard. He wears large thick round spectacles.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.
History: The child of a Locksmith, who enjoyed hunting, Thoradin was taken on many hunting expeditions. His childhood dream was to be a Locksmith, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature, Job. Occupation: Miner
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 130 gp. 2 Thunderstones.
Valafar Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He has a large black mantle and cape that has been intricately interwoven into his blue robe. Beneath his clothing is a huge mess of scar tissue. He has moderate length purple hair. His eyes are a pleasant gold.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small mountains village. He dropped out of school before completing his studies. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out
Ideals: Persistence, Entrepeneur, Logical. Bonds: Slave, Nature. Occupation: Mortician
Voice: Low and grunting
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 10000 cp. 1 Masterwork studded leather. 1 Full Plate. 1 Banded mail. 1 Chain shirt.
Feldûsh Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has golden hair. He wears crescent spectacles with a black brim.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is afraid of women and trembles around them
History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break.
Flaws: Greedy, Shy. Bonds: Poor, Nature, Adventurer. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 12)
Armor Class 11
Hit Points 104 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 19 (+4) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 3000 gp. Silver comb with moonstones (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (6000 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1200 gp).
Fragrant Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a brown shirt with thin grey vertical stripes and blue pants. Her long black fur is drawn into a two foot long braid. Her otherwise smooth face is marked with small tiny scars.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in the south. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Flaws: Fearful. Bonds: Attractive, Immigrant, Family, Religious. Occupation: Crown-heir
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Violet garnet (800 gp).
Ombul Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and usually wears his red robe and has his whip always slung over his shoulder. His chestnut hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Ombul was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ombul grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ombul. He has never given up on his painting dream.
Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Artistic. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Servant
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!