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NPC Generator

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Advanced [show]


Two Llamas On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her clothes are grease stained in places. Her broad hat is riddled with cuts and holes. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a Servant, her father struggled to pay the bills. Two Llamas was born on a far eastern island where she grew up under the tutelage of her father, an expert Crown-heir. She has achieved small success as a Crown-heir.

Motivation: Sabotage a competitor; and she is currently in port desperately looking for someone to get her out

Flaws: Ugly. Bonds: Poor, Immigrant, Job, Slave. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Two Llamas On the Mountaintop, Female Tabaxi Barbarian 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 12 (+1)10 (+0) 11 (+0)7 (-2)
Skills Deception +0, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 800 sp. 1 Chain shirt.


Social Check DCs


Elizabeth Rutherford, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is bristling with hidden weapons, mostly clubs and crossbows. Her blonde hair is slicked back into a classic pompadour. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Elizabeth will drive conversation. She is lazy, self-centered, vain, and jealous.

History: She was born the only child of a wealthy merchant. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Poor, Criminal record. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Elizabeth Rutherford, Female Human Paladin 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)8 (-1) 15 (+2)10 (+0)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp.


Social Check DCs


Thamior Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. His auburn hair is kept up in a ponytail inside a small hat. His gray eyes peer out from beneath his small tan hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Mentor, Job. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Thamior Siannodel, Male Elf Rogue 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Zook Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized ruby on his right hand. He keeps his auburn hair in a flapper bob. He has violet eyes and a tan hat with a pastel feather.

Personality: Zook speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.

History: He was born in the south. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Impeccable. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Zook Shadowcloak, Male Gnome Monk 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Dariff Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a brown coat over a red low-cut shirt, and a small hat upon her head. Her hair is short and golden. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of southern immigrants she idolized her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She left for the south, certain she would find work there.

Motivation: To unite with her brother.

Ideals: Athletic, Joker. Bonds: Attractive, Family, Immigrant. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Dariff Bloodkith, Female Dwarf Cleric 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 76 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Stealth +4, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 300 pp. Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Snowdon, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a brown collared shirt and white skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. With bright black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Eccentric and domineering, Ermina will drive conversation. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was raised in a white middle class family as the only child. In her 18th year, her parents were killed by a goblins raid, leaving Ermina alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Ermina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She seems to be bored by most things; and she is content

Ideals: Athletic, Extrovert. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ermina Snowdon, Female Human Expert 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alice Law, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She typically wears brown cloth garments or leather armor. Her blonde hair is lengthy. Her eyes are brown and she is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Ugly, Insomniac. Bonds: Criminal record, Military, Poor. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Alice Law, Female Human Ranger 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)10 (+0) 8 (-1)11 (+0)
Skills Insight +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Juliana Winterbourne, Female Human [Permalink]

Personal [hide]

Description: Standing 5'5", this woman usually wears her brown robe and has her sickle always slung over her shoulder. She wears her hair in dreadlocks. She is baby faced.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is lazy and tries to find solutions quickly.

History: She comes from a rich eastern family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: A deep hatred of giants; and many giants want her driven away

Flaws: Lazy, Secretive. Bonds: Attractive, Rich, Enemies. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Juliana Winterbourne, Female Human Bard 6
Medium (5'5") Human, Lawful Evil (CR 6)
Armor Class 9
Hit Points 49 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)16 (+3) 7 (-2)15 (+2)
Skills Intimidation +5, Religion +6
Senses Passive Perception 8
Languages Common, Gnoll, Undercommon, Halfling
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 6000 sp.


Social Check DCs


William Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his chestnut hair in a pixie cut. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with his god.

History: When he was but 7 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

William Alby, Male Human Barbarian 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 400 sp.


Social Check DCs

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