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NPC Generator

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Advanced [show]


Melech Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large black jacket and is in decent physical shape. His chestnut hair is matted, messy, and big. His eyes are white and beady.

Personality: He has always had a great fascination with Gnomish culture. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich eastern family. As a young adult he joined a group advocating for an improvement in Tiefling conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero

Flaws: Ugly, Racist, Impulsive, Fearful. Bonds: Rich, Adventurer. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Melech Enigma, Male Tiefling Fighter 4
Medium (6'3") Tiefling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)17 (+3) 8 (-1)20 (+5)
Skills Medicine +1, Persuasion +7
Senses Passive Perception 9
Languages Common, Goblin, Gnoll, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gale Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her beige fur is still thick. She wears an eyepatch.

Personality: She is overprotective of those who hire her services. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born in the south. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To protect her home; and to clean up the streets

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Guardian, Immigrant. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Gale Blossom, Female Tabaxi Paladin 8
Medium (6'5") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 73 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)8 (-1) 13 (+1)12 (+1)
Skills Arcana +2, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hoglik Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely black suit with grey socks and a vest with buckled shoes. His tied-back hair is black. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Optimist, Philantrophist. Bonds: Mentor, Job. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hoglik Birkenhead, Male Half-Orc Adept 7
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 51 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)10 (+0) 10 (+0)10 (+0)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. Hematite (12 gp). Rhodochrosite (12 gp).


Social Check DCs


Rolf Clifton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright golden hair and a scraggly beard. His eyes are a pleasant violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small forest village. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Rolf began to lead the lost caravan. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Adventurer, Nature, Enemies. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Rolf Clifton, Male Human Warrior 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)18 (+4) 12 (+1)14 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 150 gp.


Social Check DCs


Nadarr Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso. He has dyed his greying red crest a little too much giving a sharp red color. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Fisher business at a young age. A few years later when the north was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Ideals: Optimist. Flaws: Disease, Greedy. Bonds: Immigrant, Job. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Nadarr Mohradyllion, Male Dragonborn Warlock 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 14
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +7, Animal Handling +5
Senses Passive Perception 12
Languages Common, Druidic, Elven, Goblin
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222220

Possessions: 600 gp.


Social Check DCs


Thea Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: 2'8" and muscular, this western woman wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. Her silver hair is wavy and long. Her hazel eyes dart from person to person.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She struck the Painter job and began her own company from there.

Motivation: She is greedy; and balancing her hectic life and new painter responsibilities is difficult

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thea Goodearth, Female Halfling Barbarian 1
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)11 (+0) 18 (+4)12 (+1)
Skills Athletics +0, History +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 130 gp. Amber (70 gp).


Social Check DCs


Jade Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her fur is short and red. Her copper eyes are passionate and lively.

Personality: She loves telling others what to do and how they should feel about things. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Opinionated. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Ruler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jade Thunder, Female Tabaxi Warrior 4
Medium (5'8") Tabaxi, Chaotic Good (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 15 (+2)9 (-1) 16 (+3)16 (+3)
Skills Athletics +1, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +5

Possessions: 600 gp.


Social Check DCs


Silaqui Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She has a slight overbite and is overall scrawny. Her chestnut hair is cut short. Her otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: When she was but 3 years old her parents immigrated from the east. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She has drifted from career to career and currently works as a Weaver.

Motivation: Balancing her hectic life and new Weaver responsibilities is difficult.

Flaws: Depressed. Bonds: Military, Immigrant, Job. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Silaqui Xiloscient, Female Elf Monk 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 11 (+0)6 (-2)
Skills Performance +0, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Silver chalice with lapis lazuli gems (120 gp).


Social Check DCs


Oriel Clayton, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a very tight haircut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Prone to second guessing herself, she comes off as nervous. She never wears the same outfit twice, unless she absolutely has to.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved from fad to fad and when she turned 15 she discovered music. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants nothing more than to rejoin the army; and to reunite with her old friends

Ideals: Entrepeneur, Artistic. Flaws: Insomniac, Shy. Bonds: Military. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Oriel Clayton, Female Human Adept 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 7 (-2)14 (+2)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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