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NPC Generator

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Advanced [show]


Pyntle Reese, Female Gnome [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is long and silver with streaks of red, and is pulled back with small tan clips. Her hazel eyes peer out from beneath her small tan hat.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born to a poor family in the city she treasured whatever gifts she got. A gifted student she started as a Bowyer, but she got bored and became a Roofer. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Passionate. Bonds: Adventurer, Attractive, Job, Poor. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Pyntle Reese, Female Gnome Adept 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)10 (+0) 14 (+2)17 (+3)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Gillyd Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times, and she perpetually has her greatsword ready. Her hair is white and very short. Her hazel unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Flattery will make her almost putty in your hands.

History: She was born to loving parents in a slum to the west. A freak accident while working with her Locksmith mother left her crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gillyd fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg

Ideals: Fighting, Joker. Flaws: Ugly, Disease, Selfish. Bonds: Poor. Occupation: Actor

Voice: Pirate accent

Attributes [hide]

Gillyd Ironfist, Female Dwarf Warrior 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 90 gp. 1 Breastplate.


Social Check DCs


Fistula Darby, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, she is not a threatening figure. Her blonde hair is styled in orderly dreadlocks. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). During her travels, Fistula and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fistula discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Fistula fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She desires power and/or immortality; and she is greedy

Ideals: Gifted. Flaws: Sensitive, Disease. Bonds: Rich, Adventurer. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Fistula Darby, Female Half-Orc Expert 7
Medium (4'9") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Druidic, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5

Possessions: 30 pp.


Social Check DCs


Caramip Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her golden hair is braided into rings. She has a dull look in her brown eyes.

Personality: She is overprotective of those who hire her services. When she's not drinking or sleeping the drinks off, she's doing singing.

History: Caramip was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her 12th year, her parents were killed by a brigands raid, leaving Caramip alone in the world. After a stint in an orphanage, she was adopted. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Bonds: Guardian, Poor, Enemies. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Caramip Humplebumple, Female Gnome Ranger 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)10 (+0) 8 (-1)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Fibblestib Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light tan in addition to tight pants. He has shaved his head bald. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He got into the Slave Trader business at a young age. When Fibblestib reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Bonds: Job, Attractive, Military, Enemies. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Fibblestib Ironhide, Male Gnome Adept 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)8 (-1) 6 (-2)9 (-1)
Skills Insight +0, Intimidation +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 33000 sp. Black pearl (1200 gp). Moonstone (30 gp). Golden yellow topaz (1200 gp). Blue star sapphire (600 gp). 1 Minor magic item.


Social Check DCs


Right-Handed Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, pastel cloak. Her fur is beige and curly. Her eyes are copper.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in a small village she learned the ways of the warrior from her mother. Right-Handed liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has achieved small success as a Spy.

Motivation: Wants to open a new tavern.

Ideals: Impeccable, Fighting. Bonds: Nature, Job. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Right-Handed Thundercloud, Female Tabaxi Bard 11
Medium (6'5") Tabaxi, Lawful Good (CR 11)
Armor Class 11
Hit Points 28 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)15 (+2) 9 (-1)12 (+1)
Skills Insight +3
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 320 pp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (100 gp). A silver and pearl hairclip (70 gp).


Social Check DCs


Quick Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears dark leathers with embroidery. His long yellow fur is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the east to a Bricklayer, Quick learned a great deal about his father's area of expertise. A few years later when the west was not economically sound they moved to his current location. He has achieved small success as a Bricklayer.

Motivation: Further expansion of business.

Flaws: Shy, Fearful. Bonds: Job, Immigrant. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Quick Wing, Male Tabaxi Druid 6
Medium (6'6") Tabaxi, True Neutral (CR 6)
Armor Class 10
Hit Points 58 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Cecily Marleigh, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, and carries longswords. She has a very tight haircut. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is obsessed with a lost civilization.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her son; and to unite with her brother

Ideals: Fighting, Disciplined, Artistic. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Cecily Marleigh, Female Human Fighter 11
Medium (4'10") Human, Chaotic Good (CR 11)
Armor Class 8
Hit Points 71 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Athletics +6, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Orc
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy yellow fur. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a hunchback. Her yellow fur is long and unkept. She wears a mask on her face.

Personality: Sun is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is skeptical of what others tell her and is slow to trust.

History: She was born at the edge of vast island. Sun was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sun decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Rich, Nature, Criminal record. Occupation: Healer

Voice: Squeaky

Attributes [hide]

Sun Wing, Female Tabaxi Barbarian 6
Medium (4'11") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 29 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)9 (-1) 18 (+4)11 (+0)
Skills Persuasion +3, Religion +2
Senses Passive Perception 14
Languages
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs

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