Dûsh Willoughby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black cloak and cross-gartered brown stockings. His brown hair is still thick. His half smiles and violet eyes are beguiling and draw you in.
Personality: Dûsh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Animals are drawn to him, and he is able to talk to them.
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Artistic, Gifted. Bonds: Attractive, Nature, Adventurer. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 6)
Armor Class 9
Hit Points 48 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 18 (+4) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 800 gp.
Tomi Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: A 2'10" eastern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is matted, messy, and big. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the east his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Tanner for hire.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Tanner
Voice: Aggressive tone
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 13)
Armor Class 15
Hit Points 56 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
Possessions: 2000 gp. Golden circlet with four aquamarines (5000 gp). Silver comb with moonstones (800 gp). Old masterpiece painting (2200 gp). A small bag of saffron. (100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Jeweled electrum ring (3000 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item.
Rosalind Snape, Female Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, she is an attractive figure. She wears a worn and beaten armor. Her hair is cut close to her head. Her blue eyes are slightly larger than normal.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Rosalind was born in the south. At a young age she loved to build and create. In her 16th year, her parents were killed by a goblins raid, leaving Rosalind alone in the world. After a stint in an orphanage, she was adopted. She has since lost track of the people in her past.
Motivation: To find somewhere to settle down; and find a way to reverse the transformation of her brother
Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Family, Enemies. Occupation: Herbalist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Black velvet mask with numerous citrines (140 gp).
Dean Breeden, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a custom-built plate barding that's adorned with grey lining and desert motifs, and is pretty ugly. His blonde hair and beard is wavy and long. His eyes are blue and he is always smoking a pipe.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.
History: Born to a Banker, his father struggled to pay the bills. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and he wants revenge against giants
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Enemies. Occupation: Masseuse
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. 1 Masterwork Common Melee.
Eridred Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a fancy brown dress, and a wedding ring on her left hand. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Eridred will drive conversation. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Eridred was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Stylist like her mother before her.
Motivation: Expand her business.
Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, In love, Job. Occupation: Stylist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 80 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 19 (+4) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 80 pp.
Trynnicus Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is typically in his Slave Trader uniform. His blue crest is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.
History: The child of a Cook, who enjoyed hunting, Trynnicus was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Ugly. Bonds: Job, Poor, Nature, Military. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 240 gp.
Gilkass Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'6" and is a bit bulky. She is very muscular particularly in the legs. She wears an entirely green suit with pastel socks and a vest with buckled shoes. Her green crest is still thick. Her eyes are likewise gold.
Personality: She snorts whenever she laughs or is feeling confident. Gilkass is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was raised in a desert tribe. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Half-Elven compassion; and doesn't want to be a bounty hunter and was forced into it by her family
Flaws: Racist. Bonds: Family, Nature, In love. Occupation: Bounty Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 5000 sp. 1 Minor magic item.
Sun Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a brown costume with the symbols of luck on her torso. Her brown fur is thinning but still full. She has a dull look in her amber eyes.
Personality: This woman loves singing and to teach people singing more than just about anything. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born to loving parents in a slum to the west. She moved from fad to fad and when she turned 15 she discovered singing. She has been saving her money to try and buy her sister's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a brewer and was forced into it by her family
Ideals: Artistic, Philantrophist, Fighting. Bonds: Poor, Family. Occupation: Brewer
Voice: Irish accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 42 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +4
Possessions: 1800 gp. Amber (60 gp). Amethyst (60 gp). Pink pearl (60 gp). Chrysoberyl (60 gp). Black pearl (1500 gp). Chrysoprase (40 gp). 1 Minor magic item.
Emmeline Woods, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has shaved her head bald. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in a small village she learned the ways of the warrior from her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. She now mingles about in high society.
Motivation: Sabotage a competitor; and to be a engraver again
Ideals: Fighting. Flaws: Insane, Secretive. Bonds: Rich, Job. Occupation: Fisher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
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