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NPC Generator

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Advanced [show]


Pikar Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. He wears a feathered hat to hide his balding. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Pikar was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and to be a assassin again

Ideals: Athletic. Flaws: Addict, Shy. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Pikar Deephollow, Male Halfling Warlock 4
Small (3'4") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)15 (+2) 15 (+2)5 (-3)
Skills Persuasion -1, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 20000 sp. 1 Buckler.


Social Check DCs


Edge Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin red vertical stripes and black pants. Her fur is short and yellow. She has gleaming, smiling hazel eyes.

Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. She is afraid of women and trembles around them

History: When she was but 6 years old her parents immigrated from the east. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Fisher responsibilities is difficult.

Flaws: Shy, PTSD. Bonds: Job, Immigrant. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Edge Of Wine, Female Tabaxi Warrior 7
Medium (4'7") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 17 (+3)17 (+3)
Skills Athletics +5, Deception +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6

Possessions: 900 gp.


Social Check DCs


Marastyr Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears brown painted combat armor at almost all times. Her hair is cut close to her head. Her face is scarred and worn.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is currently in port desperately looking for someone to get her out; and balancing her hectic life and new shoemaker responsibilities is difficult

Flaws: Ugly, Antagonistic, Disease. Bonds: Slave. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Marastyr Dankil, Female Dwarf Wizard 12
Medium (3'10") Dwarf, Neutral Evil (CR 12)
Armor Class 9
Hit Points 60 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +4, History +6
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 4000 gp. Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (2500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rûkdûg Sharps, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is knotted and matted. His eyes are blue and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Artistic, Gifted. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rûkdûg Sharps, Male Half-Orc Warrior 9
Medium (6'10") Half-Orc, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 40 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)12 (+1) 13 (+1)2 (-4)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +4

Possessions: 220 pp.


Social Check DCs


Bertram Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a red and yellow handkerchief worn on his left side. His hair is red and very short. His eyes are likewise green. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered west to less war torn lands. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is content; and he uses money and sex appeal to get what he needs

Ideals: Athletic. Flaws: Mundane, PTSD, Insane. Bonds: Attractive, Rich. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Bertram Wildheart, Male Halfling Aristocrat 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)9 (-1) 8 (-1)11 (+0)
Skills Investigation +2, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Dimble Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His black hair is matted, messy, and big. His green eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Dimble isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has a small toy that he constantly fidgets with.

History: When he was but 3 years old his parents immigrated from the north. Dimble was born on a far northern forest where he grew up under the tutelage of his father, an expert Barkeep. He left for the north, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Dimble Murnig, Male Gnome Barbarian 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)9 (-1) 10 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bendoo Asheton, Female Half-Orc [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, she is an attractive figure. She tends to wear a white poncho over her likewise colored trousers and shirt. Her silver hair is lengthy. She wears large thick round spectacles.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Bendoo grew up listening to her father's many stories. She dropped out of school before completing her studies. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion.

Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Bendoo Asheton, Female Half-Orc Cleric 2
Medium (6'0") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 16 (+3)8 (-1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1400 sp.


Social Check DCs


Ilde Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. Her chestnut hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.

Personality: She is very quiet and rarely speaks above a whisper. She plays an instrument quite well.

History: She got into the Sage business at a young age. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.

Motivation: Expand her business.

Ideals: Artistic. Flaws: Shy, Insane. Bonds: Rich, Job. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Ilde Strakeln, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)10 (+0) 17 (+3)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Shane Hastings, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. He keeps his red hair in a flapper bob. His eyes are a pleasant hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shane took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Shane Hastings, Male Human Expert 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)8 (-1) 8 (-1)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 110 pp.


Social Check DCs

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