Bune Hope, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is heavily combed to the left. She wears large thick round spectacles.
Personality: A deeply religious woman she believes everything happens for a reason. She also is a firm believer in the womanly ideal.
History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She now travels the world, in search of power and loot.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 11)
Armor Class 11
Hit Points 45 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 1400 gp. Cloth of gold vestments (40 gp). Black velvet mask with numerous citrines (40 gp). Golden circlet with four aquamarines (5000 gp).
Caeldrim Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with broad hat. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.
History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 56 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vondal Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man dresses in grey turtlenecks beneath a black coat with blue slacks. He wears his hair in dreadlocks. He has green eyes and a grey hat with a black feather.
Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the west his family was never financially stable. He found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to meet his childhood hero.
Ideals: Optimist. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 170 gp. 4 Tanglefoot bags.
Enna Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. She wears her golden hair down. She tend to wears goggles to shield her eyes.
Personality: She dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When she was but 5 years old her parents immigrated from the south. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to get laid; and to settle down with her crush
Ideals: Pacifist, Joker. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Barrister
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 11)
Armor Class 12
Hit Points 66 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1100 gp. Gold music box (1000 gp). Silver chalice with lapis lazuli gems (170 gp). Solid gold idol (900 gp).
Arara Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a tan coat over a grey low-cut shirt, and a small hat upon her head. With wild red hair. She tend to wears goggles to shield her eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born the only child of a wealthy merchant. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She then took over the family business and is one of the better Navigator for hire.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Job, Religious. Occupation: Navigator
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: Obsidian (12 gp). 1 Disguise kit.
Moon Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears pastel trousers with red and white striped suspenders. She wears various colorful collared shirts. She has white fur. Her copper eyes dart from person to person.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She served in the navy to pay for her family's outstanding loans. She helped her father out around the business and became quite the natural. She now owns her own business.
Motivation: She is content; and balancing her hectic life and new sailor responsibilities is difficult
Ideals: Philantrophist, Logical. Flaws: Mundane. Bonds: Military, Job. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Star rose quartz (70 gp).
Hupe Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting white shirt and pants. His auburn hair is thinning but still full. He has a dull look in his hazel eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also has developed a complete distrust of the Sculptor profession.
History: The child of northern immigrants he idolized his father. After coming to the age of reason, Hupe took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Sailor.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Gifted. Bonds: Job, Immigrant, Family. Occupation: Sailor
Voice: German accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Orc, Abyssal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Violet garnet (1600 gp). Emerald (400 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Art Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She dresses like a well dressed Armorer does. She wears a deerstalker hat to cover her moderate length orange fur. She has gleaming, smiling amber eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a desert tribe. She was an athlete and attended two major summer competitions. She never won. She tends to her Armorer job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Athletic, Passionate. Bonds: Job, Religious, Nature. Occupation: Armorer
Voice: Dark and ominous
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 85 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Orc, Halfling
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 60 pp.
Rosamund Lindsay, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is wearing the road beaten gear of a warrior. She has shaved her head bald. Her half smiles and blue eyes are beguiling and draw you in.
Personality: This woman loves singing and to teach people singing more than just about anything. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a Bricklayer, her father struggled to pay the bills. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Fighting, Artistic. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Tanner
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3
Possessions: Just what you see.
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