Thea Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a robe, a symbol of the sun god around her neck, and a lance on her belt. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise brown.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to loving parents in a slum to the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Justice. Flaws: Secretive. Bonds: Poor. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 20 pp.
Symma Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a blue vest and prefers brown and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her skin is also unnaturally pale. She sports a flattop hair cut. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She dislikes all the random violence that takes place in the west. She can't help but pocket interesting objects she comes across
History: A powerful brothel owner made her what she is. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption; and she is a bit of a kleptomaniac
Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Criminal record, Mentor. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 19 (+4) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 270 gp.
Rinn Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a blue shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She has moderate length red hair. She has a tattooed face.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does not trust anyone and sleeps with one eye open.
History: She was born to a criminal king-pin and mafia family A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Wants to have a good time and be beloved; and she has decided she is irredeemable
Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Criminal record, Debt. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 23 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Jet (90 gp). Golden pearl (90 gp). Deep blue spinel (200 gp). Eye agate (8 gp). Freshwater pearl (8 gp). Jet (90 gp). Red garnet (90 gp). Moss agate (8 gp). 1 Medium magic item.
Rûg Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man is dressed in an above average manner. His brown hair is knotted and matted. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Rûg does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Rûg reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Logical. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points -8 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 14 (+2) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Druidic, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 1100 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Solid gold idol (300 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tervaround Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many brown ritualistic tattoos. She dresses in blue turtlenecks beneath a brown coat with tan slacks. With wild silver hair. Her eyes are likewise green.
Personality: She is a Seamstress first and foremost. She believes firmly that knowledge should be universal. She is able to fit into much smaller and tighter spaces than normal.
History: She was born at the edge of vast island. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Gifted, Persistence. Bonds: Job, Nature, Rich. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 107 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 3000 gp. Tiger eye turquoise (8 gp). Tourmaline (90 gp). Moss agate (8 gp). Eye agate (8 gp). Bloodstone (60 gp). Chrysoprase (60 gp). Violet garnet (1200 gp). Moonstone (60 gp). Alexandrite (1200 gp). Zircon (60 gp). Obsidian (8 gp). Black opal (1000 gp). Deep blue spinel (1200 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Soames, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Tailor does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his chestnut hair well, parting it to the right. He is very pretty but has cold, dead eyes.
Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. He has all his life been fascinated with poetry.
History: Charles was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Artistic. Bonds: Job, Attractive. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Delebean Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His red hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.
History: The child of western immigrants he idolized his father. A freak accident while working with his Apothecary father left him crippled. He left for the west, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Military, Immigrant. Occupation: Painter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Alchemist’s fire. 1 Alchemist’s fire. 2 Holy water. 1 Smokesticks.
Theirastra Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is cut close to her head. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is wracked by social anxiety; and she has money and likes to spend it
Ideals: Justice. Flaws: Antagonistic, Mundane, Fearful. Bonds: Rich, Attractive. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Terran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 40 gp. 1 Masterwork Uncommon Weapon.
Dentratha Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt. Her clothes are grease stained in places. Her green crest is long and unkept. She wears an eyepatch.
Personality: Dentratha wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the south her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Poor, Immigrant. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp. Coral (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
