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NPC Generator

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Advanced [show]


Quelenna Hanali, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears silk and lounges about seductively. Beneath her clothing is a huge mess of scar tissue. Her hair is cut close to her head. She has blue eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She invites people to come help in her community garden.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Quelenna took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now spends her time doing works of charity.

Motivation: She is currently in port desperately looking for someone to get her out; and she loathes her own lifestyle

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Quelenna Hanali, Female Elf Rogue 1
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Deception +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. 1 Tanglefoot bags.


Social Check DCs


Mary Garfield, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. Her blonde hair is still thick. Her fair skin shows little sign of her aristocratic breeding.

Personality: Calm and collected, she is a well trained Sailor. She is obsessed with finding treasure.

History: Her mother raised her in a mountain cabin. Mary was born on a far southern desert where she grew up under the tutelage of her father, an expert Sailor. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and further expansion of business

Bonds: Rich, Attractive, Job, Adventurer, Nature, Immigrant. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Mary Garfield, Female Human Aristocrat 8
Medium (5'11") Human, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)6 (-2) 8 (-1)14 (+2)
Skills Insight +2, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Silvo Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man very much looks the part of a Architect, and sports empty pouches on his belt. His chestnut hair is thinning but still full. His skin is flawless and his violet eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a brothel owner, Silvo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He struck the Architect job and began his own company from there.

Motivation: To prove his worth to the world; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Attractive, Mentor. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Silvo Goodearth, Male Halfling Expert 11
Small (3'1") Halfling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 73 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)13 (+1) 12 (+1)17 (+3)
Skills Athletics +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorfel Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Gorfel studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Bookbinder for hire.

Motivation: To be a Dyer again.

Ideals: Gifted. Flaws: Insane, Addict. Bonds: Poor, Job. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Gorfel Birkenhead, Male Half-Orc Expert 6
Medium (5'3") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)7 (-2) 10 (+0)7 (-2)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Thea Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is dressed in a clean red cloak covering her clean studded leather. Her top hat is riddled with cuts and holes. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is mildly Halfling supremacist, though she does not identify as such. The war was a terrible time for her, and Thea does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to loving parents in a slum to the south. When Thea reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Gnomish people; and she loathes her own lifestyle

Flaws: Ugly, Racist, Depressed. Bonds: Military, Poor. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Thea Shadowquick, Female Halfling Warrior 4
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Terran, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Vondal Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has done his best to style his silver hair to look like a famous performer. This brown eyed northerner is not easily forgotten.

Personality: Vondal wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined, Logical. Flaws: PTSD. Bonds: Rich. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Vondal Orcfoe, Male Dwarf Expert 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills History +1, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 310 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Merla Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'0". She wears tight fighting clothing, which leaves very little to the imagination, and her gloved hand is found clutching a flail. She has wavy red hair. Her green eyes are passionate and lively.

Personality: She can speak with the recently deceased. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Merla was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Merla took refuge in the large cave and found the beat up flail and armor she uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merla fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Logical. Bonds: Poor, Nature. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Merla Underbough, Female Halfling Aristocrat 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 17 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)16 (+3) 17 (+3)11 (+0)
Skills Acrobatics +5, Investigation +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Celestial, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mumpena Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a blue collared shirt and brown skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has a very tight haircut. Her brown eyes are passionate and lively.

Personality: She exudes charisma. She is a tour de force of persuasion. She takes great joy in being the best Weaver in town.

History: She was born in a small island village. Her childhood dream was to be a Courier, but she was a colossal failure. She now mingles about in high society.

Motivation: Find a way to reverse the transformation of her brother; and her spouse's relatives view her with great suspicion

Bonds: Attractive, Job, Nature, Rich, Family. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Mumpena Pilwicken, Female Gnome Ranger 11
Small (3'5") Gnome, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 83 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)19 (+4) 10 (+0)10 (+0)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Orc, Ignan, Undercommon, Giant
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 340 pp. Large well-done wool tapestry (200 gp). Jeweled anklet (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Medrash Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in a clean green cloak covering his clean studded leather. His green crest, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Medrash studied abroad. He found a children's book about a Dragonborn Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He feels threatened by others; and he's looking for his big break

Ideals: Impeccable, Professionalism, Gifted. Flaws: Fearful. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Medrash Orexijandilin, Male Dragonborn Adept 2
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1100 sp. 2 Thunderstones.


Social Check DCs

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