Spear Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'4", this woman wears bulky brown painted plate armor. Her white fur is singed and shortened. Her face is covered beneath a completely black helmet.
Personality: Cocky and sure of herself, she believes she is the best Fortune-teller born in the past three hundred years. A true patriot, Spear would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She became a Fortune-teller soon after.
Motivation: Expand her business; and wants to raise her children well
Flaws: Ugly. Bonds: Job, Military, Rich, Family. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 33 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 100 pp.
Drogo Myerscough, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long chestnut hair reaches down to his waist. His eyes are likewise hazel.
Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Drogo was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He struck the Priest job and began his own company from there.
Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage
Flaws: Insane, Impulsive. Bonds: Family, Job. Occupation: Priest
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 96 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +5
Possessions: Star ruby (500 gp).
Flask Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel coat over a tan low-cut shirt, and a top hat upon his head, and he perpetually has his flail ready. His red fur, when down, is lengthy. He has a dull look in his hazel eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered east to less war torn lands. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Job, Immigrant. Occupation: Actor
Voice: French accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 14)
Armor Class 15
Hit Points 95 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +10 / 4d6+5, Grapple +5
Possessions: 3000 gp. Sardonyx (50 gp). Iolite (50 gp). Alexandrite (300 gp). Emerald (1600 gp). Golden yellow topaz (300 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hrathy Watson, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears just a white suit, she is not a threatening figure. She has slicked back blonde hair. She has gleaming, smiling green eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: The child of eastern immigrants she idolized her father. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Being a Animal Trainer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter
Flaws: Ugly. Bonds: Enemies, Immigrant, Criminal record, Family. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Aura Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Roofer does. He wears his lavender fur up. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Aura was raised in a hard working conservative environment. His childhood dream was to be a Detective, but he was a colossal failure. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and to be a detective again
Ideals: Athletic, Joker. Bonds: Job, Attractive, Criminal record. Occupation: Roofer
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 85 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 2000 gp. Alexandrite (1400 gp). Golden yellow topaz (1400 gp). Emerald (1600 gp). Jade (130 gp). Eye agate (15 gp). Chrysoprase (40 gp). Pink pearl (130 gp). Onyx (40 gp). Freshwater pearl (15 gp). Chrysoprase (40 gp). Brown-green garnet (130 gp). Peridot (40 gp). Aquamarine (1400 gp). Aquamarine (1400 gp).
Ivellios Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Athletic, Joker. Flaws: Insane. Bonds: Family, Mentor. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp.
Mreksh Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tattered old clothes. His long white crest is drawn into a two foot long braid. He has gleaming, smiling gold eyes.
Personality: Mreksh is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Poor, Slave. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 136 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Gold and topaz bottle stopper cork (1200 gp). Gold and topaz bottle stopper cork (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Jeweled anklet (2000 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Gold dragon comb with red garnet eye (1200 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1200 gp). Silver comb with moonstones (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (300 gp). Black velvet mask with numerous citrines (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Yurgunn Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a dagger on it. Her silver hair is greasy and uncared for. Her otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Yurgunn will drive conversation. She is afraid of women and trembles around them
History: Gifted from a young age, Yurgunn studied abroad. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying brother.
Motivation: To reunite with her old friends; and to get a good night's sleep
Ideals: Extrovert, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 340 gp. Alexandrite (400 gp). Malachite (8 gp).
Harann Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her clothes are grease stained in places. Her rusty crest is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is an amazing painter.
History: She was born in a small mountains village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She left for the south, certain she would find work there.
Motivation: A rival would like her out of the picture.
Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant, Nature. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
