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NPC Generator

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Advanced [show]


Tana Welber, Female Gnome [Permalink]

Personal [hide]

Description: This woman very much looks the part of a Spy. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her black hair is greasy and uncared for. She has a tattooed face.

Personality: She is happy with her job as a Spy. She turns her eye from what people do, preferring to live and let live. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She then took over the family business and is one of the better Spy for hire.

Motivation: Further expansion of business.

Flaws: Ugly, Secretive. Bonds: Job, Rich, Religious. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Tana Welber, Female Gnome Commoner 8
Small (3'6") Gnome, Chaotic Good (CR 8)
Armor Class 11
Hit Points 38 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 14 (+2)16 (+3) 8 (-1)8 (-1)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Draconic, Dwarven
Attacks Melee +0 / 2d10-3, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1200 gp.


Social Check DCs


Anverth Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the south. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Shy. Bonds: Slave, Poor, Nature. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Anverth Fapplestamp, Male Gnome Sorcerer 14
Small (3'4") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 100 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 20 (+5)10 (+0) 12 (+1)11 (+0)
Skills Investigation +5, Performance +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 3000 gp. Moonstone (50 gp). Emerald (1600 gp). Carnelian (50 gp). Carnelian (50 gp). Amethyst (140 gp).


Social Check DCs


Dagger Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and has the majority of his body covered in plate. His lavender fur is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are yellow.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gifted from a young age, Dagger studied abroad. He has had some formal poetry training, and achieved minor success. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Artistic, Gifted. Bonds: Has a crush, Adventurer. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Dagger Blossom, Male Tabaxi Paladin 6
Medium (6'2") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)8 (-1) 14 (+2)12 (+1)
Skills Investigation +2, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp.


Social Check DCs


Silent Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an entirely pastel suit with white socks and a vest with buckled shoes. His fur is lavender and very short. He has a dull look in his yellow eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly, Terse. Bonds: Nature, Job. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Silent Buttons, Male Tabaxi Adept 4
Medium (5'2") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 47000 sp.


Social Check DCs


Gilbert Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is well dressed, constantly wearing a violet suit, red shirt, and grey tie. Beneath his clothing is a huge mess of scar tissue. His hair is short and auburn. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Insane, Fearful, Antagonistic. Bonds: Slave. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Gilbert Heiser, Male Half-Elf Bard 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 60 gp.


Social Check DCs


Nirgel Charm, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he sports black clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His gold eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Bookbinder

Voice: Dark and ominous

Attributes [hide]

Nirgel Charm, Male Tiefling Bard 5
Medium (6'9") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +6, Arcana +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 2000 sp.


Social Check DCs


Patrin Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears black cloth garments or leather armor. He wears his gold crest down. His eyes are likewise red. His teeth are white and perfect.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fisher mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Justice. Flaws: Disease. Bonds: Attractive. Occupation: Tailor

Voice: Russian accent

Attributes [hide]

Patrin Daardendrian, Male Dragonborn Rogue 9
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1000 gp. Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ovak Rodney, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses in collared shirts and wears a proper scarf over her head. Her hair is short and blonde. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She acts crazy and hedonistic. Animals are drawn to her, and she is able to talk to them.

History: She was raised by priests from a young age. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted divine powers by her dying sister.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Religious, Mentor. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Ovak Rodney, Female Half-Orc Barbarian 4
Medium (5'9") Half-Orc, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Nature +2, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp. Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs


Andram Flight, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length dark red hair. He wears round tiny glasses practically rammed into his face.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Andram grew up listening to his father's many stories. In his 15th year, his parents were killed by a giants raid, leaving Andram alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Andram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: A deep hatred of giants.

Ideals: Artistic. Flaws: Impulsive. Bonds: Adventurer, Enemies. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Andram Flight, Male Tiefling Rogue 4
Medium (5'3") Tiefling, Lawful Evil (CR 4)
Armor Class 9
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs

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