Tippletoe Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a tight fitting tan shirt and pants. She has wavy silver hair. Her ears are large.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was born in the west. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Crown-heir
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 360 gp.
Rezena Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She tends to wear a large black jacket. Her whole body is exceptionally muscular. Her gold crest is long and unkept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Further she is a bit of a stoner and is frequently out of it.
History: She was born the only child of a wealthy merchant. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She left for the west, certain she would find work there.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Addict. Bonds: Immigrant, Religious. Occupation: Courier
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp.
Doudra Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her bronze crest is greasy and uncared for. Her red eyes lackadaisically let the world flow into them.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Doudra is combative with any and all who dare try her patience in the slightest.
History: She is a Maurezhi in disguise. Doudra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: Wants to have a good time and be beloved; and meet up once more with her childhood friend
Ideals: Athletic, Optimist, Justice. Flaws: Ugly. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She is physically well-built. Her orange fur is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: She snorts whenever she laughs or is feeling confident. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Sun was born the youngest of three triplets. Her first spouse was a Cartwright, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love; and her spouse's relatives view her with great suspicion
Ideals: Fighting. Flaws: Fearful. Bonds: Family, In love. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 6)
Armor Class 8
Hit Points 60 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 5000 sp. Chrysoprase (40 gp). Rich purple corundum (1000 gp). 1 Minor magic item.
Semyaza Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born in a small plains village. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To prove her worth to the world; and an old rival family wants her found
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Nature, Family. Occupation: Carter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Climber’s kit.
Jheri Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears an entirely green suit with brown socks and a vest with buckled shoes. Her silver crest is drawn into a tight pony tail with a cross scrunchie. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Jheri was raised in a hard working conservative environment. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has dedicated herself to building a better village for her children.
Motivation: Doesn't want to be a Assassin and was forced into it by her family; and further expansion of business
Flaws: Shy, Fearful. Bonds: Job, Adventurer, Family. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 2000 sp.
Nemeia Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has styled her black hair well, parting it to the left. She wears an eyepatch.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also hits on women, regardless of circumstances.
History: She was born to a criminal king-pin and mafia family When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bellfounder. She has worked as a Bellfounder like her mother before her.
Motivation: To reunite with her old friends; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Criminal record, Job, Adventurer. Occupation: Bellfounder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 15)
Armor Class 11
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Red garnet (120 gp). Aquamarine (1500 gp). Onyx (70 gp). Silver pearl (120 gp). Jasper (70 gp). Amethyst (120 gp). Silver pearl (120 gp). 1 Minor magic item. 1 Minor magic item.
Mardnab Daergel, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'0", this woman dresses in collared shirts and wears a proper scarf over her head. Her hair is always cut to a buzz. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born on a small isolated farm. Mardnab was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mardnab decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Nature, Criminal record. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 6 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 7 (-2) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. Silver pearl (150 gp). 1 Masterwork Light steel shield. 1 Half-Plate.
John Nash, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He has golden hair. His fierce violet eyes like to dwell on things.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: John hails from a village terrorized by giants. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Passionate, Philantrophist. Bonds: Enemies, Attractive. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 sp. 1 Masterwork studded leather.
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